4.2 KiB
Writing a bumblebee-status module
Introduction
Adding a new module to bumblebee-status
is straight-forward:
- Add a new Python module in
modules/contrib/
. The name of the module will be the name that the user needs to specify when invokingbumblebee-status
(i.e. a module calledmodules/contrib/test.py
will be loaded usingbumblebee-status -m test
) - See below for how to actually write the module
- Test (run
bumblebee-status
in the CLI) - Make sure your changes don't break anything:
./coverage.sh
Pull requests
The project gladly accepts PRs for bugfixes, new functionality, new modules, etc. When you feel comfortable with what you've developed, please just open a PR, somebody will look at it eventually :) Thanks!
Coding guidelines
I'm pretty open to whatever style you use, but if it's all the same to you (and yes, I know that the current codebase is only slowly adapting to this):
- Please favour single quotes for strings (except for docstrings, which are always """)
- For private methods/variables, please use a leading
__
(e.g.__output
rather than_output
)
Hello world
This example will show "hello world" in the status bar:
"""Short description"""
import core.module
import core.widget
class Module(core.module.Module):
def __init__(self, config):
super().__init__(config, core.widget.Widget(self.full_text))
def full_text(self, widgets):
return 'hello world'
# vim: tabstop=8 expandtab shiftwidth=4 softtabstop=4
Of modules and widgets
There are two important concepts for module writers:
- A module is something that offers a single set of coherent functionality
- A module has 1 to n "widgets", which translates to individual blocks in the i3bar
Very often, this is a 1:1 relationship, and a single module has a single widget. If that's the case for you, you can stop reading now :)
Otherwise, you have a number of ways to handle widgets:
- During the
super().init__(...)
inside the module's constructor, you can specify a list of widgets, and those will comprise the widgets (in ordered fashion) - During runtime, you can set a new list of widgets by using the
self.widgets(<new list>)
method of the module
TODO: expand on this
Periodic updates
bumblebee-status
modules have two different ways to update their data:
- Each interval, the callback registered when the widget was created is called. You can do arbitrarily complex things there
- Each interval, before the widget's callback is invoked, a generic
update(self, widgets)
method is called on the module
Largely, where you want to put your update code is up to you. My observations:
- If you want to change the widgets a module has, you have to stick with
update()
- For simple modules, doing the data update in the widget callback is simplest (see
kernel
, for example)
Advanced topics
Event handlers
The core.input
module can be used to execute callbacks during mouse events:
import core.module
import core.widget
import core.input
class Module(core.module.Module):
@core.decorators.every(minutes=60, seconds=20)
def __init__(self, config):
super().__init__(config=config, widgets=<widgets>)
core.input.register(widget, button=core.input.LEFT_MOUSE, cmd=<cmd>)
The command can be either a CLI tool that will be directly executed (e.g. cmd='shutdown -h now'
)
or a method that will be executed. The method's signature needs to be: def <name>(self, event)
,
where "event" is the event data provided by i3wm.
The full list of possible bindings:
- LEFT_MOUSE
- RIGHT_MOUSE
- MIDDLE_MOUSE
- WHEEL_UP
- WHEEL_UP
Setting a default update interval
To change the default update interval, you can use a simple decorator:
import core.module
import core.widget
import core.decorators
class Module(core.module.Module):
@core.decorators.every(minutes=60, seconds=20)
def __init__(self, config):
super().__init__(config=config, widgets=<widgets>)
NOTE: This makes the update interval of the module independent of what the
user configures via -i <interval>
! It is still possible to override the module's
interval using -p <module>.interval=<value>
, however.
TODOs
- default update interval
- scrolling