[doc] Improve HOWTO_MODULE
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@ -17,10 +17,16 @@ modules, etc.
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When you feel comfortable with what you've developed, please just open
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a PR, somebody will look at it eventually :) Thanks!
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## Coding guidelines
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I'm pretty open to whatever style you use, but if it's all the same to you
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(and yes, I know that the current codebase is only slowly adapting to this):
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- Please favour single quotes for strings (except for docstrings, which are always """)
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- For private methods/variables, please use a leading `__` (e.g. `__output` rather than `_output`)
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## Hello world
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This example will show "hello world" in the status bar:
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```
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```python
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"""Short description"""
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import core.module
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@ -31,13 +37,79 @@ class Module(core.module.Module):
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super().__init__(config, core.widget.Widget(self.full_text))
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def full_text(self, widgets):
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return "hello world"
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return 'hello world'
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# vim: tabstop=8 expandtab shiftwidth=4 softtabstop=4
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```
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## `update` vs. `full_text`
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TODO
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## Of modules and widgets
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There are two important concepts for module writers:
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- A module is something that offers a single set of coherent functionality
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- A module has 1 to n "widgets", which translates to individual blocks in the i3bar
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Very often, this is a 1:1 relationship, and a single module has a single widget. If that's the
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case for you, you can stop reading now :)
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Otherwise, you have a number of ways to handle widgets:
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- During the `super().init__(...)` inside the module's constructor, you can specify a **list**
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of widgets, and those will comprise the widgets (in ordered fashion)
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- During runtime, you can set a new list of widgets by using the `self.widgets(<new list>)`
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method of the module
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TODO: expand on this
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## Periodic updates
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`bumblebee-status` modules have two different ways to update their data:
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1. Each interval, the callback registered when the widget was created is called. You can do arbitrarily complex things there
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2. Each interval, **before** the widget's callback is invoked, a generic `update(self, widgets)` method is called on the **module**
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Largely, where you want to put your update code is up to you. My observations:
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- If you want to change the widgets a module has, you **have** to stick with `update()`
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- For simple modules, doing the data update in the widget callback is simplest (see `kernel`, for example)
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## Advanced topics
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### Event handlers
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The `core.input` module can be used to execute callbacks during mouse events:
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```python
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import core.module
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import core.widget
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import core.input
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class Module(core.module.Module):
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@core.decorators.every(minutes=60, seconds=20)
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def __init__(self, config):
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super().__init__(config=config, widgets=<widgets>)
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core.input.register(widget, button=core.input.LEFT_MOUSE, cmd=<cmd>)
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```
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The command can be either a CLI tool that will be directly executed (e.g. `cmd='shutdown -h now'`)
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or a method that will be executed. The method's signature needs to be: `def <name>(self, event)`,
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where "event" is the event data provided by i3wm.
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The full list of possible bindings:
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- LEFT_MOUSE
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- RIGHT_MOUSE
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- MIDDLE_MOUSE
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- WHEEL_UP
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- WHEEL_UP
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### Setting a default update interval
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To change the default update interval, you can use a simple decorator:
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```python
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import core.module
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import core.widget
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import core.decorators
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class Module(core.module.Module):
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@core.decorators.every(minutes=60, seconds=20)
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def __init__(self, config):
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super().__init__(config=config, widgets=<widgets>)
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```
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**NOTE**: This makes the update interval of the module independent of what the
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user configures via `-i <interval>`! It is still possible to override the module's
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interval using `-p <module>.interval=<value>`, however.
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## TODOs
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- default update interval
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