2023-11-23 22:39:32 +01:00
|
|
|
/* For startup we want a light theme with a throbber */
|
|
|
|
if ( Plymouth.GetMode () == "boot" )
|
|
|
|
{
|
|
|
|
Window.SetBackgroundTopColor (0.0, 0.0, 0.0);
|
|
|
|
Window.SetBackgroundBottomColor (0.0, 0.0, 0.0);
|
|
|
|
|
|
|
|
logo.image = Image("logo.png");
|
|
|
|
logo.sprite = Sprite(logo.image);
|
|
|
|
logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
|
|
|
|
logo.sprite.SetY (Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
|
|
|
|
logo.sprite.SetZ (10000);
|
|
|
|
logo.sprite.SetOpacity (1);
|
|
|
|
progress = 0;
|
2023-12-02 20:25:56 +01:00
|
|
|
freezecounter = 0;
|
|
|
|
|
2023-12-02 19:21:37 +01:00
|
|
|
|
2023-11-23 22:39:32 +01:00
|
|
|
|
|
|
|
progress_box.image = Image("throbber-038.png");
|
|
|
|
progress_box.sprite = Sprite();
|
|
|
|
progress_box.x = Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2 - 2;
|
|
|
|
progress_box.y = Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 + 117;
|
|
|
|
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
|
|
|
|
progress_box.sprite.SetImage(progress_box.image);
|
|
|
|
}
|
|
|
|
/* In every other case we just want a pulsing logo */
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Window.SetBackgroundTopColor (0.0, 0.0, 0.0);
|
|
|
|
Window.SetBackgroundBottomColor (0.0, 0.0, 0.0);
|
|
|
|
|
|
|
|
logo.image = Image("logo-alt.png");
|
|
|
|
logo.sprite = Sprite(logo.image);
|
|
|
|
logo.opacity_angle = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This function gets called continuosly by Plymouth, up to 50 times a second */
|
|
|
|
fun refresh ()
|
|
|
|
{
|
|
|
|
/* load the image after unlock */
|
|
|
|
//logo.sprite.SetOpacity (1);
|
|
|
|
/* Again at startup we want a throbber */
|
|
|
|
mode = Plymouth.GetMode ();
|
|
|
|
if (status == "normal" && mode == "boot" )
|
|
|
|
{
|
2023-12-02 20:25:56 +01:00
|
|
|
if (freezecounter == 0) {
|
|
|
|
progress++;
|
2023-12-02 22:49:12 +01:00
|
|
|
if (Math.Random() > 0.99) {
|
|
|
|
freezecounter = Math.Int(Math.Random()*50);
|
|
|
|
}
|
2023-12-02 20:25:56 +01:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
freezecounter--;
|
|
|
|
}
|
|
|
|
if (progress >= 89) {
|
2023-11-23 22:39:32 +01:00
|
|
|
progress = 0;
|
2023-12-02 20:25:56 +01:00
|
|
|
}
|
|
|
|
|
2023-11-23 22:39:32 +01:00
|
|
|
new_progress_box.image = Image("throbber-0" + progress/2 + ".png");
|
|
|
|
progress_box.sprite.SetImage(new_progress_box.image);
|
|
|
|
progress_box.sprite.SetOpacity(1);
|
|
|
|
}
|
|
|
|
/* If we're in startup mode but status is not "normal" it probably means that
|
|
|
|
* some event is taking place, possibly a request for password, or maybe
|
|
|
|
* something failed, in any case we should just hide our throbber */
|
|
|
|
else if (status != "normal" && mode == "boot" )
|
|
|
|
{
|
|
|
|
progress_box.sprite.SetOpacity(0);
|
|
|
|
}
|
|
|
|
/* If we've gotten here it means the system is shutting down, restarting,
|
|
|
|
* suspending, resuming from suspend or we just don't know wtf's going on. :-D
|
|
|
|
*
|
|
|
|
* In any mode other than startup we just want to display a light pulsing logo
|
|
|
|
* on a dark background not only to differentiate it from startup but also to
|
|
|
|
* allow the user to read any messages printed by Plymouth */
|
|
|
|
else
|
|
|
|
{
|
|
|
|
logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
|
|
|
|
min_opacity = 0.3;
|
|
|
|
opacity = (Math.Cos(logo.opacity_angle) + 1) / 2;
|
|
|
|
opacity *= 1 - min_opacity;
|
|
|
|
opacity += min_opacity;
|
|
|
|
logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
|
|
|
|
logo.sprite.SetY (Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
|
|
|
|
logo.sprite.SetOpacity (opacity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Plymouth.SetRefreshFunction (refresh);
|
|
|
|
|
|
|
|
/* Dialogue */
|
|
|
|
|
|
|
|
status = "normal";
|
|
|
|
|
|
|
|
fun dialog_setup()
|
|
|
|
{
|
|
|
|
local.box;
|
|
|
|
local.lock;
|
|
|
|
local.entry;
|
|
|
|
|
|
|
|
box.image = Image("box.png");
|
|
|
|
lock.image = Image("lock.png");
|
|
|
|
entry.image = Image("entry.png");
|
|
|
|
|
|
|
|
box.sprite = Sprite(box.image);
|
|
|
|
box.x = Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
|
|
|
box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2 + 117;
|
|
|
|
box.z = 10000;
|
|
|
|
box.sprite.SetPosition(box.x, box.y, box.z);
|
|
|
|
|
|
|
|
lock.sprite = Sprite(lock.image);
|
|
|
|
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
|
|
|
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
|
|
|
lock.z = box.z + 1;
|
|
|
|
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
|
|
|
|
|
|
|
entry.sprite = Sprite(entry.image);
|
|
|
|
entry.x = lock.x + lock.image.GetWidth();
|
|
|
|
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
|
|
|
entry.z = box.z + 1;
|
|
|
|
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
|
|
|
|
|
|
|
global.dialog.box = box;
|
|
|
|
global.dialog.lock = lock;
|
|
|
|
global.dialog.entry = entry;
|
|
|
|
global.dialog.bullet_image = Image("bullet.png");
|
|
|
|
dialog_opacity (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
fun dialog_opacity(opacity)
|
|
|
|
{
|
|
|
|
dialog.box.sprite.SetOpacity (opacity);
|
|
|
|
dialog.lock.sprite.SetOpacity (opacity);
|
|
|
|
dialog.entry.sprite.SetOpacity (opacity);
|
|
|
|
for (index = 0; dialog.bullet[index]; index++)
|
|
|
|
{
|
|
|
|
dialog.bullet[index].sprite.SetOpacity(opacity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fun display_normal_callback ()
|
|
|
|
{
|
|
|
|
global.status = "normal";
|
|
|
|
if (global.dialog)
|
|
|
|
dialog_opacity (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
fun display_password_callback (prompt, bullets)
|
|
|
|
{
|
|
|
|
global.status = "password";
|
|
|
|
if (!global.dialog)
|
|
|
|
dialog_setup();
|
|
|
|
else
|
|
|
|
dialog_opacity(1);
|
|
|
|
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
|
|
|
{
|
|
|
|
if (!dialog.bullet[index])
|
|
|
|
{
|
|
|
|
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
|
|
|
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
|
|
|
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
|
|
|
dialog.bullet[index].z = dialog.entry.z + 1;
|
|
|
|
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
|
|
|
}
|
|
|
|
if (index < bullets)
|
|
|
|
dialog.bullet[index].sprite.SetOpacity(1);
|
|
|
|
else
|
|
|
|
dialog.bullet[index].sprite.SetOpacity(0);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//logo.sprite.SetOpacity (0);
|
|
|
|
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
|
|
|
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
|
|
|
//logo.sprite.SetOpacity (1);
|
|
|
|
/* Quit */
|
|
|
|
|
|
|
|
fun quit_callback ()
|
|
|
|
{
|
|
|
|
logo.sprite.SetOpacity (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
Plymouth.SetQuitFunction(quit_callback);
|
|
|
|
|
|
|
|
/* Message */
|
|
|
|
|
|
|
|
message_sprite = Sprite();
|
|
|
|
message_sprite.SetPosition(10, 10, 10000);
|
|
|
|
|
|
|
|
fun message_callback (text)
|
|
|
|
{
|
|
|
|
my_image = Image.Text(text, 1, 1, 1);
|
|
|
|
message_sprite.SetImage(my_image);
|
|
|
|
}
|
|
|
|
|
|
|
|
Plymouth.SetMessageFunction(message_callback);
|
|
|
|
|