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README.md
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# WindozeXP-enhanced
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Forked from WindozeXP
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Better throbber and decrypt field
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## TODO
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- copy to /usr/share/plymouth/themes/WindozeXP
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- chown -R root the folder
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- sudo plymouth-set-default-theme -R WindozeXP
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10
WindozeXP.plymouth
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[Plymouth Theme]
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Name=WindozeXP
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Description=plymouth
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ModuleName=script
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[script]
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ImageDir=/usr/share/plymouth/themes/WindozeXP
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ScriptFile=/usr/share/plymouth/themes/WindozeXP/WindozeXP.script
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187
WindozeXP.script
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/* For startup we want a light theme with a throbber */
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if ( Plymouth.GetMode () == "boot" )
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{
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Window.SetBackgroundTopColor (0.0, 0.0, 0.0);
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Window.SetBackgroundBottomColor (0.0, 0.0, 0.0);
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logo.image = Image("logo.png");
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logo.sprite = Sprite(logo.image);
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logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
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logo.sprite.SetY (Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
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logo.sprite.SetZ (10000);
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logo.sprite.SetOpacity (1);
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progress = 0;
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decrypted = 0;
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progress_box.image = Image("throbber-038.png");
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progress_box.sprite = Sprite();
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progress_box.x = Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2 - 2;
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progress_box.y = Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 + 117;
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
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progress_box.sprite.SetImage(progress_box.image);
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}
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/* In every other case we just want a pulsing logo */
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else
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{
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Window.SetBackgroundTopColor (0.0, 0.0, 0.0);
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Window.SetBackgroundBottomColor (0.0, 0.0, 0.0);
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logo.image = Image("logo-alt.png");
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logo.sprite = Sprite(logo.image);
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logo.opacity_angle = 0;
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}
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/* This function gets called continuosly by Plymouth, up to 50 times a second */
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fun refresh ()
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{
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/* load the image after unlock */
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//logo.sprite.SetOpacity (1);
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/* Again at startup we want a throbber */
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mode = Plymouth.GetMode ();
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if (status == "normal" && mode == "boot" )
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{
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progress++;
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if (progress >= 89)
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progress = 0;
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new_progress_box.image = Image("throbber-0" + progress/2 + ".png");
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progress_box.sprite.SetImage(new_progress_box.image);
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progress_box.sprite.SetOpacity(1);
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}
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/* If we're in startup mode but status is not "normal" it probably means that
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* some event is taking place, possibly a request for password, or maybe
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* something failed, in any case we should just hide our throbber */
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else if (status != "normal" && mode == "boot" )
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{
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progress_box.sprite.SetOpacity(0);
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}
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/* If we've gotten here it means the system is shutting down, restarting,
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* suspending, resuming from suspend or we just don't know wtf's going on. :-D
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*
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* In any mode other than startup we just want to display a light pulsing logo
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* on a dark background not only to differentiate it from startup but also to
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* allow the user to read any messages printed by Plymouth */
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else
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{
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logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
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min_opacity = 0.3;
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opacity = (Math.Cos(logo.opacity_angle) + 1) / 2;
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opacity *= 1 - min_opacity;
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opacity += min_opacity;
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logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
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logo.sprite.SetY (Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
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logo.sprite.SetOpacity (opacity);
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}
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}
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Plymouth.SetRefreshFunction (refresh);
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/* Dialogue */
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetWidth() / 2 - box.image.GetWidth ()/2;
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box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2 + 117;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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//decrypted = 1;
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}
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}
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//logo.sprite.SetOpacity (0);
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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//logo.sprite.SetOpacity (1);
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/* Quit */
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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/* Message */
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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Plymouth.SetMessageFunction(message_callback);
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BIN
box.png
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bullet.png
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After Width: | Height: | Size: 320 B |
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entry.png
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lock.png
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logo-alt.png
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After Width: | Height: | Size: 1.2 MiB |
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logo.png
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throbber-00.png
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throbber-01.png
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throbber-010.png
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throbber-011.png
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throbber-012.png
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throbber-013.png
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throbber-014.png
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throbber-015.png
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throbber-016.png
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throbber-017.png
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throbber-018.png
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throbber-019.png
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throbber-02.png
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throbber-020.png
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throbber-021.png
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throbber-022.png
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throbber-023.png
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throbber-024.png
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throbber-025.png
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throbber-026.png
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throbber-027.png
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throbber-028.png
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throbber-029.png
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throbber-03.png
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throbber-030.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-031.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-032.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-033.png
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After Width: | Height: | Size: 4.9 KiB |
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throbber-034.png
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After Width: | Height: | Size: 4.8 KiB |
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throbber-035.png
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After Width: | Height: | Size: 4.7 KiB |
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throbber-036.png
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throbber-037.png
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throbber-038.png
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throbber-039.png
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After Width: | Height: | Size: 4.5 KiB |
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throbber-04.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-040.png
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After Width: | Height: | Size: 4.6 KiB |
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throbber-041.png
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After Width: | Height: | Size: 4.7 KiB |
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throbber-042.png
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After Width: | Height: | Size: 4.7 KiB |
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throbber-043.png
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After Width: | Height: | Size: 4.8 KiB |
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throbber-044.png
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After Width: | Height: | Size: 4.8 KiB |
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throbber-05.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-06.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-07.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-08.png
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After Width: | Height: | Size: 7.5 KiB |
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throbber-09.png
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After Width: | Height: | Size: 7.5 KiB |