WIP: svelte menu

This commit is contained in:
kharhamel 2021-07-12 17:39:16 +02:00
parent 41a1f56bd5
commit fecbc8a018
18 changed files with 623 additions and 198 deletions

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<script lang="typescript">
import {gameManager} from "../../Phaser/Game/GameManager";
import {SelectCompanionScene, SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
import {menuIconVisible, menuVisible} from "../../Stores/MenuStore";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {LoginScene, LoginSceneName} from "../../Phaser/Login/LoginScene";
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
enum EditState {
name = 1,
skin,
companion,
}
let currentEditState: EditState = 2;
function disableMenuStores(){
menuVisible.set(false);
menuIconVisible.set(false);
}
function openEditCompanionScene(){
disableMenuStores();
selectCompanionSceneVisibleStore.set(true);
gameManager.leaveGame(SelectCompanionSceneName,new SelectCompanionScene());
}
function openEditNameScene(){
disableMenuStores();
loginSceneVisibleStore.set(true);
gameManager.leaveGame(LoginSceneName,new LoginScene());
}
function openEditSkinScene(){
disableMenuStores();
selectCharacterSceneVisibleStore.set(true);
gameManager.leaveGame(SelectCharacterSceneName,new SelectCharacterScene());
}
</script>
<form class="EditProfile">
<section>
<h5>Edit your profile</h5>
</section>
<section>
<button type="submit" class="EditName" on:click|preventDefault={openEditNameScene}>Edit Name</button>
</section>
<section class="action">
<button type="submit" class="EditSkin" on:click|preventDefault={openEditSkinScene}>Edit Skin</button>
</section>
<section>
<button class="EditCompanion" on:click|preventDefault={openEditCompanionScene} >Edit Companion</button>
</section>
</form>
<style lang="scss">
.EditProfile {
color: black;
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 20px auto 0;
width: 50vw;
max-width: 300px;
}
</style>

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<script lang="typescript">
import {localUserStore} from "../../Connexion/LocalUserStore";
import {videoConstraintStore} from "../../Stores/MediaStore";
let valueGame : number = localUserStore.getGameQualityValue();
let valueVideo : number = localUserStore.getVideoQualityValue();
let previewValueGame = valueGame;
let previewValueVideo = valueVideo;
function saveSetting(){
if (valueGame !== previewValueGame) {
previewValueGame = valueGame;
localUserStore.setGameQualityValue(valueGame);
window.location.reload();// TODO edit that
}
if (valueVideo !== previewValueVideo) {
previewValueVideo = valueVideo;
videoConstraintStore.setFrameRate(valueVideo);
}
}
function toggleFullscreen() {
const body = document.querySelector('body')
if (body) {
if (document.fullscreenElement ?? document.fullscreen) {
document.exitFullscreen()
} else {
body.requestFullscreen();
}
}
}
</script>
<form class="gameQuality" on:submit|preventDefault={saveSetting}>
<section>
<h5>Game quality</h5>
<p class="cautiousText">(Editing these settings will restart the game)</p>
<select bind:value={valueGame} class="select-game-quality">
<option value="120">High video quality (120 fps)</option>
<option value="60">Medium video quality (60 fps, recommended)</option>
<option value="40">Minimum video quality (40 fps)</option>
<option value="20">Small video quality (20 fps)</option>
</select>
</section>
<section>
<h5>Video quality</h5>
<select bind:value={valueVideo} class="select-video-quality">
<option value="30">High video quality (30 fps)</option>
<option value="20">Medium video quality (20 fps, recommended)</option>
<option value="10">Minimum video quality (10 fps)</option>
<option value="5">Small video quality (5 fps)</option>
</select>
</section>
<section class="action">
<button type="submit" class="gameQualityFormSubmit">Save</button>
</section>
<section>
<button class="toggleFullscreen" on:click|preventDefault={toggleFullscreen}>Toggle fullscreen</button>
</section>
</form>
<style lang="scss">
.gameQuality {
color: black;
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 20px auto 0;
width: 50vw;
max-width: 300px;
}
.gameQuality .cautiousText {
font-size: 50%;
}
.gameQuality h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
.gameQuality select {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
}
.gameQuality section {
margin: 10px;
}
.gameQuality section.action{
text-align: center;
}
.gameQuality button {
margin: 10px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
}
.gameQuality button.gameQualityFormCancel {
background-color: #c7c7c700;
color: #292929;
}
</style>

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<script lang="typescript">
import GameQualityMenu from "./GameQualityMenu.svelte";
import EditProfileMenu from "./EditProfileMenu.svelte";
enum SubMenus {
gameQuality = 1,
editProfile,
shareUrl,
}
let activeSubMenu: SubMenus = 2;
function switchMenu(menu: SubMenus) {
activeSubMenu = menu;
}
</script>
<aside class="menuContainer">
<section class="menuNav">
<nav>
<ul>
<li class:active={activeSubMenu === SubMenus.gameQuality } on:click={switchMenu(SubMenus.gameQuality)}>GameQuality</li>
<li class:active={activeSubMenu === SubMenus.editProfile } on:click={switchMenu(SubMenus.editProfile)}>Edit Profile</li>
<li class:active={activeSubMenu === 3 } on:click={switchMenu(3)}>Share Url </li>
<li class:active={activeSubMenu === 3 } on:click={switchMenu(3)}>Create Map</li>
<li class:active={activeSubMenu === 3 } on:click={switchMenu(3)}>Go to Menu</li>
</ul>
</nav>
</section>
<section class="subMenuContainer">
{#if activeSubMenu === SubMenus.gameQuality}
<GameQualityMenu></GameQualityMenu>
{:else if activeSubMenu === SubMenus.editProfile}
<EditProfileMenu></EditProfileMenu>
{/if}
</section>
</aside>
<style lang="scss">
aside.menuContainer{
pointer-events: auto;
background: #7a7a7a;
position: absolute;
width: 30vw;
height: 70vh;
border-radius: 8px;
display: flex;
padding:5px;
color: white;
}
section.menuNav{
width:30%;
border-right:white solid 4px;
nav{
ul{
padding: 10px;
list-style: none;
li{
cursor: pointer;
}
li.active{
background: #6f6f6f ;
}
}
}
}
</style>

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<script lang="typescript">
import { Game } from "../../Phaser/Game/Game";
import {menuVisible} from "../../Stores/MenuStore";
export let game: Game;
let isOpen : Boolean = false;
function openMenu(){
isOpen = !isOpen; //Devrait être dans le store/menuVisible.set(isOPen);/
if(isOpen) menuVisible.set(true);
else menuVisible.set(false);
}
</script>
<main class="menuIcon">
<section>
<button>
<img src="/static/images/menu.svg" alt="Open menu">
<button on:click|preventDefault={openMenu}>
<img src="/static/images/logo-WA-min.png">
</button>
</section>
</main>
<style lang="scss">
.menuIcon button {
background-color: black;
color: white;
border-radius: 7px;
padding: 2px 8px;
pointer-events: auto;
border-radius: 200px;
img {
width: 14px;
width: 60px;
padding-top: 0;
/*cursor: url('/resources/logos/cursor_pointer.png'), pointer;*/
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
}
.menuIcon section {
margin: 10px;
margin: 25px;
}
@media only screen and (max-height: 700px) {
.menuIcon section {
margin: 2px;
margin: 100px;
}
}
</style>