Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected. It has nothing to do with a frame which is usually a particular image in an animation. I'm renaming the variable accross the application to avoid confusion.
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ddbd4f4c06
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9 changed files with 47 additions and 47 deletions
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@ -7,6 +7,6 @@ export interface ExSocketInterface extends Socket {
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webRtcRoomId: string;
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userId: string;
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name: string;
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frame: string;
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character: string;
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position: PointInterface;
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}
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}
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@ -25,7 +25,7 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
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roomId: socket.roomId,
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position: socket.position,
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name: socket.name,
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frame: socket.frame,
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character: socket.character,
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};
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let dataArray = <any>[];
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if (mapPositionUserByRoom.get(data.roomId)) {
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@ -41,4 +41,4 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
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export {
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RefreshUserPositionFunction
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}
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}
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@ -2,7 +2,7 @@ export class Message {
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userId: string;
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roomId: string;
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name: string;
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frame: string;
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character: string;
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constructor(data: any) {
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if (!data.userId || !data.roomId) {
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@ -11,7 +11,7 @@ export class Message {
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this.userId = data.userId;
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this.roomId = data.roomId;
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this.name = data.name;
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this.frame = data.frame;
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this.character = data.character;
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}
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toJson() {
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@ -19,7 +19,7 @@ export class Message {
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userId: this.userId,
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roomId: this.roomId,
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name: this.name,
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frame: this.frame
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character: this.character
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}
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}
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}
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}
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