/* For startup we want a light theme with a throbber */ if ( Plymouth.GetMode () == "boot" ) { Window.SetBackgroundTopColor (0.0, 0.0, 0.0); Window.SetBackgroundBottomColor (0.0, 0.0, 0.0); logo.image = Image("logo.png"); logo.sprite = Sprite(logo.image); logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2); logo.sprite.SetY (Window.GetHeight() / 2 - logo.image.GetHeight() / 2); logo.sprite.SetZ (10000); logo.sprite.SetOpacity (1); progress = 0; freezecounter = 0; progress_box.image = Image("throbber-038.png"); progress_box.sprite = Sprite(); progress_box.x = Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2 - 2; progress_box.y = Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 + 117; progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); progress_box.sprite.SetImage(progress_box.image); } /* In every other case we just want a pulsing logo */ else { Window.SetBackgroundTopColor (0.0, 0.0, 0.0); Window.SetBackgroundBottomColor (0.0, 0.0, 0.0); logo.image = Image("logo-alt.png"); logo.sprite = Sprite(logo.image); logo.opacity_angle = 0; } /* This function gets called continuosly by Plymouth, up to 50 times a second */ fun refresh () { /* load the image after unlock */ //logo.sprite.SetOpacity (1); /* Again at startup we want a throbber */ mode = Plymouth.GetMode (); if (status == "normal" && mode == "boot" ) { if (freezecounter == 0) { progress++; } else { freezecounter--; } if (progress >= 89) { progress = 0; } if (Math.Random() > 0.95) { freezecounter = Math.Random()*10*50 } new_progress_box.image = Image("throbber-0" + progress/2 + ".png"); progress_box.sprite.SetImage(new_progress_box.image); progress_box.sprite.SetOpacity(1); } /* If we're in startup mode but status is not "normal" it probably means that * some event is taking place, possibly a request for password, or maybe * something failed, in any case we should just hide our throbber */ else if (status != "normal" && mode == "boot" ) { progress_box.sprite.SetOpacity(0); } /* If we've gotten here it means the system is shutting down, restarting, * suspending, resuming from suspend or we just don't know wtf's going on. :-D * * In any mode other than startup we just want to display a light pulsing logo * on a dark background not only to differentiate it from startup but also to * allow the user to read any messages printed by Plymouth */ else { logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ min_opacity = 0.3; opacity = (Math.Cos(logo.opacity_angle) + 1) / 2; opacity *= 1 - min_opacity; opacity += min_opacity; logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2); logo.sprite.SetY (Window.GetHeight() / 2 - logo.image.GetHeight() / 2); logo.sprite.SetOpacity (opacity); } } Plymouth.SetRefreshFunction (refresh); /* Dialogue */ status = "normal"; fun dialog_setup() { local.box; local.lock; local.entry; box.image = Image("box.png"); lock.image = Image("lock.png"); entry.image = Image("entry.png"); box.sprite = Sprite(box.image); box.x = Window.GetWidth() / 2 - box.image.GetWidth ()/2; box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2 + 117; box.z = 10000; box.sprite.SetPosition(box.x, box.y, box.z); lock.sprite = Sprite(lock.image); lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = box.z + 1; lock.sprite.SetPosition(lock.x, lock.y, lock.z); entry.sprite = Sprite(entry.image); entry.x = lock.x + lock.image.GetWidth(); entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; entry.z = box.z + 1; entry.sprite.SetPosition(entry.x, entry.y, entry.z); global.dialog.box = box; global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = Image("bullet.png"); dialog_opacity (1); } fun dialog_opacity(opacity) { dialog.box.sprite.SetOpacity (opacity); dialog.lock.sprite.SetOpacity (opacity); dialog.entry.sprite.SetOpacity (opacity); for (index = 0; dialog.bullet[index]; index++) { dialog.bullet[index].sprite.SetOpacity(opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialog) dialog_setup(); else dialog_opacity(1); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = Sprite(dialog.bullet_image); dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) dialog.bullet[index].sprite.SetOpacity(1); else dialog.bullet[index].sprite.SetOpacity(0); } } //logo.sprite.SetOpacity (0); Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); //logo.sprite.SetOpacity (1); /* Quit */ fun quit_callback () { logo.sprite.SetOpacity (1); } Plymouth.SetQuitFunction(quit_callback); /* Message */ message_sprite = Sprite(); message_sprite.SetPosition(10, 10, 10000); fun message_callback (text) { my_image = Image.Text(text, 1, 1, 1); message_sprite.SetImage(my_image); } Plymouth.SetMessageFunction(message_callback);