How to write a new module ========================= Introduction ------------ Adding a new module to ``bumblebee-status`` is straight-forward: - Add a new Python module in ``modules/contrib/``. The name of the module will be the name that the user needs to specify when invoking ``bumblebee-status`` (i.e. a module called ``modules/contrib/test.py`` will be loaded using ``bumblebee-status -m test``) - See below for how to actually write the module - Test (run ``bumblebee-status`` in the CLI) - Make sure your changes don’t break anything: ``./coverage.sh`` - If you want to do me favour, run your module through ``black -t py34`` before submitting Pull requests ------------- The project **gladly** accepts PRs for bugfixes, new functionality, new modules, etc. When you feel comfortable with what you’ve developed, please just open a PR, somebody will look at it eventually :) Thanks! Coding guidelines ----------------- I’m pretty open to whatever style you use, but if it’s all the same to you (and yes, I know that the current codebase is only slowly adapting to this): - Please favour single quotes for strings (except for docstrings, which are always """) - For private methods/variables, please use a leading ``__`` (e.g. ``__output`` rather than ``_output``) Hello world ----------- This example will show “hello world” in the status bar: .. code:: python """Short description in RST format please have a look at other modules, this will go into the documentation verbatim (list of modules) """ import core.module import core.widget class Module(core.module.Module): def __init__(self, config): super().__init__(config, core.widget.Widget(self.full_text)) def full_text(self, widgets): return 'hello world' # vim: tabstop=8 expandtab shiftwidth=4 softtabstop=4 Of modules and widgets ---------------------- There are two important concepts for module writers: - A module is something that offers a single set of coherent functionality - A module has 1 to n “widgets”, which translates to individual blocks in the i3bar Very often, this is a 1:1 relationship, and a single module has a single widget. If that’s the case for you, you can stop reading now :) Otherwise, you have a number of ways to handle widgets: - During the ``super().init__(...)`` inside the module’s constructor, you can specify a **list** of widgets, and those will comprise the widgets (in ordered fashion) - During runtime, you can set a new list of widgets by using the ``self.widgets()`` method of the module Adding widgets at runtime ------------------------- If you want to add widgets during runtime, please use the ``add_widget()`` method of the module: :: def do_something(self): self.add_widget(full_text="my sample text", name="") TODO: expand on this Periodic updates ---------------- ``bumblebee-status`` modules have two different ways to update their data: 1. Each interval, the callback registered when the widget was created is called. You can do arbitrarily complex things there 2. Each interval, **before** the widget’s callback is invoked, a generic ``update(self, widgets)`` method is called on the **module** Largely, where you want to put your update code is up to you. My observations: - If you want to change the widgets a module has, you **have** to stick with ``update()`` - For simple modules, doing the data update in the widget callback is simplest (see ``kernel``, for example) Advanced topics --------------- Event handlers ~~~~~~~~~~~~~~ The ``core.input`` module can be used to execute callbacks during mouse events: .. code:: python import core.module import core.widget import core.input class Module(core.module.Module): @core.decorators.every(minutes=60, seconds=20) def __init__(self, config): super().__init__(config=config, widgets=) core.input.register(widget, button=core.input.LEFT_MOUSE, cmd=) The command can be either a CLI tool that will be directly executed (e.g. ``cmd='shutdown -h now'``) or a method that will be executed. The method’s signature needs to be: ``def (self, event)``, where “event” is the event data provided by i3wm. The full list of possible bindings: - LEFT_MOUSE - RIGHT_MOUSE - MIDDLE_MOUSE - WHEEL_UP - WHEEL_UP Setting a default update interval ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To change the default update interval, you can use a simple decorator: .. code:: python import core.module import core.widget import core.decorators class Module(core.module.Module): @core.decorators.every(minutes=60, seconds=20) def __init__(self, config): super().__init__(config=config, widgets=) **NOTE**: This makes the update interval of the module independent of what the user configures via ``-i ``! It is still possible to override the module’s interval using ``-p .interval=``, however. TODOs ----- - default update interval - scrolling - theme.minwidth - scrolling decorator - theme.exclude - per module update interval -> nice string format - update via events