When receiving a "nop" (None) command, skip it. Otherwise, an exception
is thrown and input processing stops.
Also, remove the "communicate()" call to *not* wait until a process has
finished until resuming input processing. Otherwise, whenever an
external program (pavucontrol, nautilius, ...) is started, any further
input processing is stalled until the program has been closed again.
fixes#24
User can now specify a list of languages as parameter (pipe-separated
list). Variants can also be specified by separating language and variant
with a :
For instance: -p layout.lang="us|rs:latin"
Left click moves on to the next language, right click to the previous.
Right now, there are the following caveats:
* The first entry in the list must be the language used when the bar
starts
* kxbd changes outside the bar are not picked up automatically
This one is a bit tricky:
* Clicking on an active xrandr output will disable it
* Clicking on a disabled xrandr output will enable it -> if
it is a left-click, it will put it as the left-most display
if it is a right-click, as the right-most display
Also, it will reload the i3 bars (using a script that allows
you to write custom pieces of an i3 configuration that is applied
conditionally depending on the screens you have).
It goes like this:
* Base config is in ~/.i3/config.template
* Output-specific config is in ~/.i3/config.<screen name>
* Output-specific config when other screens are also active is in
~/.i3/config.<screen>-<other-screens-in-alphabetic-order>
For instance:
$ ls ~/.i3
config.template
config.eDP1 -> will be applied to eDP1 (always)
config.VGA1-eDP1 -> will be applied to VGA1, if eDP1 is also active
config.VGA1 -> will be applied to VGA1 (if eDP1 is inactive)
fixes#19
Add the possibility to specify a list of commands to be added as
callbacks. Commands will be executed one after the other, waiting for
the previous command to finish execution.
Add controls that allow the user to switch to the next and previous song
in cmus, toggle shuffle and repeat. Pause/play is toggled by clicking on
the song title itself.
fixes#5
This is now much nicer implemented to address issue #3. A user can now
have a configuration parameter mapped to a module instance (via the
module name or the instance name) with the value "left-click",
"right-click", etc., like this:
-m disk:home -p home.left-click="nautilus {instance}"
All callback from a widget into a module (e.g. for retrieving the status
or the criticality state) now get a widget passed. This has the purpose
of allowing a module to store state/widget specific data somewhere. This
way, for instance, it is possible to store the interface name as part of
the widget, thus making it possible to show the status of the correct
interface.
Pass the "output" object to the modules' constructor to allow them to
define their own callbacks.
Any user-provided callbacks take precedence and override those of the
module.
The i3 output now has a separate thread that continuously monitors stdin
for incoming click events. The generic output class also has methods for
registering callbacks (as commands). For now, by default, scroll events
will be used to emulate the next/previous workspace.
It is now possible to add a list of theme configurations in the
"default" section called "cycle". These configuration items will be
cycled through module by module. to create "alternate style" effects.
This is *only* possible in the "default" configuration part, but any
module-specific configurations still take precedence.
Also, removed the capability of per-widget themes. That simply
complicates things and probably doesn't really bring any benefits.
Add - again a very simplistic - method for themeing the output.
Essentially, the plan is to have JSON-formatted configuration files in
bumblebee/themes/ and have a separate class for querying the config
whenever the output needs to know about semantic formatting/coloring.
Note that the theme object is stored on a per-module basis. Right now,
that doesn't have any effect (except looking particularly wasteful), but
the idea is to be able to have different themes for different modules in
the future.