If the computer runs on AC, display that instead of showing "100%" in
the status.
Also, if reading the charging status fails for some reason (except the
computer being on AC), go into critical state and display "n/a".
see #23
Allow modules to define aliases. This replaces the symlink mechanism
that was in place previously, because it was a bit ugly (and confused
code climate).
see #23
If a widget exists for an interface that is not there anymore (i.e. a
tunnel interface that has been removed, or a USB device that has been
unplugged), remove that widget from the list.
see #23
Re-add the NIC module with all its functionality (hopefully...).
This introduces a new concept: Instead of having separate queries for
critical and warning (which really are just another set of states), a
module can now return a list of states for each widget. All the state
information is then merged together into a single theme. So, for
instance, the NIC module can return a state saying "critical -
wlan-down", which applies the theme information for both "critical" and
"wlan-down".
see #23
I cannot get the min_width property to work right now, so in order to
fix the width of the CPU widget, pad the utilization to 3 digits (so
that even 100% aligns nicely).
see #23
The cpu module now has cpu.warning and cpu.critical thresholds. If the
CPU utilization is higher than any of those values, the widget's state
changes to warning or critical, respectively.
see #23
Create infrastructure for input event handling and add i3bar event
processing. For each event, callbacks can be registered in the input
module.
Modules and widgets both identify themselves using a unique ID (the
module name for modules, a generated UUID for the widgets). This ID is
then used for registering the callbacks. This is possible since both
widgets and modules are statically allocated & do not change their IDs.
Callback actions can be either callable Python objects (in which case
the event is passed as parameter), or strings, in which case the string
is interpreted as a shell command.
see #23
Make the format string of the datetime module configurable using the new
parameter() method in the module.
Also, restructured the setting of the config information a bit so that
the parameter() method can be used in the constructor of a module.
see #23
Until now, widgets were re-created during each iteration. For multiple,
reasons, using static widget objects is much easier, so instead of
creating new widgets continuously, modules now create the widgets during
instantiation and get the list of widgets passed as parameter whenever
an update occurs. During the update, they can still manipulate the
widget list by removing and adding elements as needed.
Advantages:
* Less memory fragmentation (fewer (de)allocations)
* Easier event management (widgets now have static IDs)
* Easier module code (widget contents can simply be the result of a
callback)
see #23
This is going to be a bit more comprehensive than anticipated. In order
to cleanly refactor the core and the engine, basically start from
scratch with the implementation.
Goals:
* Test coverage
* Maintain backwards compatibility with module interface as much as
possible (but still make modules easier to code)
* Simplicity
see #23
Hide alias concept for modules in the engine. That way, the individual
modules never get to know about whether a module has been aliased or
not.
see #23
"nic.exclude" is now a parameter that can be used to have a custom list
of excluded interface prefixes. Multiple prefixes should be separated by
a comma.
fixes#26
Whenever the language is changed outside the bar, update the bar
accordingly. Also, when a new language is used, automatically append it
to the list of available languages.
User can now specify a list of languages as parameter (pipe-separated
list). Variants can also be specified by separating language and variant
with a :
For instance: -p layout.lang="us|rs:latin"
Left click moves on to the next language, right click to the previous.
Right now, there are the following caveats:
* The first entry in the list must be the language used when the bar
starts
* kxbd changes outside the bar are not picked up automatically
This one is a bit tricky:
* Clicking on an active xrandr output will disable it
* Clicking on a disabled xrandr output will enable it -> if
it is a left-click, it will put it as the left-most display
if it is a right-click, as the right-most display
Also, it will reload the i3 bars (using a script that allows
you to write custom pieces of an i3 configuration that is applied
conditionally depending on the screens you have).
It goes like this:
* Base config is in ~/.i3/config.template
* Output-specific config is in ~/.i3/config.<screen name>
* Output-specific config when other screens are also active is in
~/.i3/config.<screen>-<other-screens-in-alphabetic-order>
For instance:
$ ls ~/.i3
config.template
config.eDP1 -> will be applied to eDP1 (always)
config.VGA1-eDP1 -> will be applied to VGA1, if eDP1 is also active
config.VGA1 -> will be applied to VGA1 (if eDP1 is inactive)
fixes#19
This modules shows attached displays and their states (on or off).
Future versions of this module will order the icons by the relative
order of the screens (left-to-right) and will allow switching monitors
on and off.
see #19
Due to a bug, when the destination was unreachable, the checking thread
would terminate, effectively keeping the widget stuck in "unreachable"
mode.
Now, enable recovery by keeping the thread running even if the target is
not reachable for some time.