Commit graph

68 commits

Author SHA1 Message Date
Tobi-wan Kenobi
8855f1155b [core/errors] Add custom exceptions
Add custom exceptions and add error handling to the engine's module
loading logic. I.e. when a non-existent module is loaded, an exception
is thrown now.

see #23
2016-12-04 16:23:44 +01:00
Tobi-wan Kenobi
b6eb3ee8e6 [output/i3bar] Add flush method
flush() terminates a single iteration of widget drawing.

see #23
2016-12-04 16:14:43 +01:00
Tobi-wan Kenobi
712d958e18 [core/output] Add widget drawing
Add basic drawing of widgets. Each module instance returns a list of
widgets using the widgets() method which is then forwarded to the draw()
method of the configured output.

see #23
2016-12-04 12:53:18 +01:00
Tobi-wan Kenobi
6f52825ef0 [core/output] Add initial version of i3bar output
Add output handler for i3bar protocol and add some tests for it. Right
now, it only support start and end.

see #23
2016-12-04 12:26:20 +01:00
Tobi-wan Kenobi
a2c6214baa [core/engine] Add module loading logic
Allow the engine to load modules from the bumblebee/modules/ directory.

see #23
2016-12-04 11:09:10 +01:00
Tobi-wan Kenobi
cf1693548b [engine] Add initial version of event loop engine
Re-add the engine that is responsible for tying together input, output,
etc.

see #23
2016-12-04 08:37:56 +01:00
Tobi-wan Kenobi
a8a6c9bba2 [core] Refactor engine
This is going to be a bit more comprehensive than anticipated. In order
to cleanly refactor the core and the engine, basically start from
scratch with the implementation.

Goals:

* Test coverage
* Maintain backwards compatibility with module interface as much as
  possible (but still make modules easier to code)
* Simplicity

see #23
2016-12-03 20:38:54 +01:00
Tobi-wan Kenobi
2f3f171ca5 [core] Remove alias from module
Hide alias concept for modules in the engine. That way, the individual
modules never get to know about whether a module has been aliased or
not.

see #23
2016-12-02 18:53:34 +01:00
Tobias Witek
3af8ee771d [general] Refactoring
* remove (hopefully) unnecessary import statements
* make some code a bit more compact
* remove dead code ... again: hopefully so
2016-11-05 15:54:34 +01:00
Tobias Witek
4e648cf009 [modules] Add module-specific configuration
Big oversight in my previous commits: Widgets need to be able to have
specific configurations (i.e. the path for different instances of the
"disk" module has to be different).

To account for that, it is now possible to assign an "alias" to a module
instance using ":" (for example: -m "disk:home"). This alias is then
used for the configuration parameter resolution automatically, for
example:

-m disk:home -p home.path=/home

As a consequence, parameter names in the module code are now relative to
the module, which means: shorter!
2016-11-05 14:26:02 +01:00
Tobias Witek
bab7821607 [all] Refactor module <-> output communication
Modules now return "bumblebee.output.Widget" objects, so that they can
actually define a list of items to be drawn in the bar.
2016-11-05 08:59:43 +01:00
Tobias Witek
7f91b8298f [modules] Refactor module initialization
Modules now get an output and a complete config object. This should make
customization much easier in the future.
2016-11-05 08:11:08 +01:00
Tobias Witek
c2adf38b92 [engine] Remove obsolete Argument class 2016-11-05 08:00:47 +01:00
Tobias Witek
9da9fdaaa5 [engine] Add missing import 2016-11-05 06:47:22 +01:00
Tobias Witek
55474aadc3 [general] Minor refactoring
Shuffled some code around in an attempt to make it easier to read and
understand.
2016-11-04 21:41:22 +01:00
Tobias Witek
47935942f0 [engine] Reformat a bit (line breaking)
Break some extensively long lines
2016-11-04 21:18:07 +01:00
Tobias Witek
ea27ccb2c1 [output] Add waiting capability to output
Engine now calls wait on output for further data, is interrupted
on new data.
2016-11-04 21:10:21 +01:00
Tobias Witek
d62258c89d [all] Major refactoring
Introduce an "Engine" class to abstract some of the details of loading
modules, registering events, etc.
2016-11-04 21:03:12 +01:00