Commit graph

31 commits

Author SHA1 Message Date
Tobi-wan Kenobi
0489ce1b51 [core/engine] Register wheel up/down callbacks for desktop switch
Switch desktop to prev/next on wheel up/down.

see #23
2016-12-10 12:14:12 +01:00
Tobi-wan Kenobi
918d7a6046 [core/input] Add callback deregistration
Enable components to unregister callbacks (i.e. for dynamic widgets).

see #23
2016-12-10 10:26:07 +01:00
Tobi-wan Kenobi
38a42e4a77 [tests/cmus] Add tests for cmus mouse interaction
see #23
2016-12-10 08:37:04 +01:00
Tobi-wan Kenobi
e72c25b0bc [core] Add input processing
Create infrastructure for input event handling and add i3bar event
processing. For each event, callbacks can be registered in the input
module.
Modules and widgets both identify themselves using a unique ID (the
module name for modules, a generated UUID for the widgets). This ID is
then used for registering the callbacks. This is possible since both
widgets and modules are statically allocated & do not change their IDs.

Callback actions can be either callable Python objects (in which case
the event is passed as parameter), or strings, in which case the string
is interpreted as a shell command.

see #23
2016-12-09 19:29:16 +01:00
Tobi-wan Kenobi
e59e969bdc [core] Refactor -> replace some getter/setter pairs with attributes
Remove some set_* methods and replace them with a simple attribute.

see #23
2016-12-09 11:49:59 +01:00
Tobi-wan Kenobi
0c7884d170 [all] pylint refinements
Improve code by bringing up the pylint score a bit.

see #23
2016-12-09 08:43:14 +01:00
Tobi-wan Kenobi
252260c249 [modules/datetime] Use parameter functionality to get format
Make the format string of the datetime module configurable using the new
parameter() method in the module.

Also, restructured the setting of the config information a bit so that
the parameter() method can be used in the constructor of a module.

see #23
2016-12-09 08:23:53 +01:00
Tobi-wan Kenobi
f33711f49f [core] Pass configuration parameters to modules
User can now use -p <key>=<value> to pass configuration parameters to
modules. For this, the module gets a "parameter()" method. Parameter
keys are in the format <name>.<key> where <name> is the name of the
loaded module. This is either the name of the module itself (e.g. "cpu")
or its alias, if the user specified it, for example:

bumblebee-status -m cpu -p cpu.warning=90

vs.

bumblebee-status -m cpu:test -p test.warning=90

see #23
2016-12-09 08:00:26 +01:00
Tobi-wan Kenobi
a7e756e015 [tests] Generic module tests
Add a helper function that lists all existing modules and modify the CPU
module test so that it now generically iterates all available modules
and tests their widgets.

see #23
2016-12-09 07:27:01 +01:00
Tobi-wan Kenobi
f40418475f [modules/datetime] Re-enable datetime module
Add datetime module + aliases date and time.

see #23
2016-12-09 07:11:23 +01:00
Tobi-wan Kenobi
2fa8d7b778 [core/themes] Add module-specific themes
Allow module-specific theme information to overload "default"
configuration. I.e. it is now possible to have specific prefix or
postfix configurations for different modules. The module name is derived
for each widget from the module (__module__) from which it was
instantiated.

see #23
2016-12-08 12:44:52 +01:00
Tobi-wan Kenobi
f645203579 [core] Widget creation/update overhaul
Until now, widgets were re-created during each iteration. For multiple,
reasons, using static widget objects is much easier, so instead of
creating new widgets continuously, modules now create the widgets during
instantiation and get the list of widgets passed as parameter whenever
an update occurs. During the update, they can still manipulate the
widget list by removing and adding elements as needed.

Advantages:
* Less memory fragmentation (fewer (de)allocations)
* Easier event management (widgets now have static IDs)
* Easier module code (widget contents can simply be the result of a
  callback)

see #23
2016-12-08 08:44:54 +01:00
Tobi-wan Kenobi
aacc56a4e2 [modules/cpu] Add initial version of CPU utilization module
Re-enable the CPU utilization module as proof-of-concept for the new
core engine.

see #23
2016-12-04 17:45:42 +01:00
Tobi-wan Kenobi
8855f1155b [core/errors] Add custom exceptions
Add custom exceptions and add error handling to the engine's module
loading logic. I.e. when a non-existent module is loaded, an exception
is thrown now.

see #23
2016-12-04 16:23:44 +01:00
Tobi-wan Kenobi
b6eb3ee8e6 [output/i3bar] Add flush method
flush() terminates a single iteration of widget drawing.

see #23
2016-12-04 16:14:43 +01:00
Tobi-wan Kenobi
712d958e18 [core/output] Add widget drawing
Add basic drawing of widgets. Each module instance returns a list of
widgets using the widgets() method which is then forwarded to the draw()
method of the configured output.

see #23
2016-12-04 12:53:18 +01:00
Tobi-wan Kenobi
6f52825ef0 [core/output] Add initial version of i3bar output
Add output handler for i3bar protocol and add some tests for it. Right
now, it only support start and end.

see #23
2016-12-04 12:26:20 +01:00
Tobi-wan Kenobi
a2c6214baa [core/engine] Add module loading logic
Allow the engine to load modules from the bumblebee/modules/ directory.

see #23
2016-12-04 11:09:10 +01:00
Tobi-wan Kenobi
cf1693548b [engine] Add initial version of event loop engine
Re-add the engine that is responsible for tying together input, output,
etc.

see #23
2016-12-04 08:37:56 +01:00
Tobi-wan Kenobi
a8a6c9bba2 [core] Refactor engine
This is going to be a bit more comprehensive than anticipated. In order
to cleanly refactor the core and the engine, basically start from
scratch with the implementation.

Goals:

* Test coverage
* Maintain backwards compatibility with module interface as much as
  possible (but still make modules easier to code)
* Simplicity

see #23
2016-12-03 20:38:54 +01:00
Tobi-wan Kenobi
2f3f171ca5 [core] Remove alias from module
Hide alias concept for modules in the engine. That way, the individual
modules never get to know about whether a module has been aliased or
not.

see #23
2016-12-02 18:53:34 +01:00
Tobias Witek
3af8ee771d [general] Refactoring
* remove (hopefully) unnecessary import statements
* make some code a bit more compact
* remove dead code ... again: hopefully so
2016-11-05 15:54:34 +01:00
Tobias Witek
4e648cf009 [modules] Add module-specific configuration
Big oversight in my previous commits: Widgets need to be able to have
specific configurations (i.e. the path for different instances of the
"disk" module has to be different).

To account for that, it is now possible to assign an "alias" to a module
instance using ":" (for example: -m "disk:home"). This alias is then
used for the configuration parameter resolution automatically, for
example:

-m disk:home -p home.path=/home

As a consequence, parameter names in the module code are now relative to
the module, which means: shorter!
2016-11-05 14:26:02 +01:00
Tobias Witek
bab7821607 [all] Refactor module <-> output communication
Modules now return "bumblebee.output.Widget" objects, so that they can
actually define a list of items to be drawn in the bar.
2016-11-05 08:59:43 +01:00
Tobias Witek
7f91b8298f [modules] Refactor module initialization
Modules now get an output and a complete config object. This should make
customization much easier in the future.
2016-11-05 08:11:08 +01:00
Tobias Witek
c2adf38b92 [engine] Remove obsolete Argument class 2016-11-05 08:00:47 +01:00
Tobias Witek
9da9fdaaa5 [engine] Add missing import 2016-11-05 06:47:22 +01:00
Tobias Witek
55474aadc3 [general] Minor refactoring
Shuffled some code around in an attempt to make it easier to read and
understand.
2016-11-04 21:41:22 +01:00
Tobias Witek
47935942f0 [engine] Reformat a bit (line breaking)
Break some extensively long lines
2016-11-04 21:18:07 +01:00
Tobias Witek
ea27ccb2c1 [output] Add waiting capability to output
Engine now calls wait on output for further data, is interrupted
on new data.
2016-11-04 21:10:21 +01:00
Tobias Witek
d62258c89d [all] Major refactoring
Introduce an "Engine" class to abstract some of the details of loading
modules, registering events, etc.
2016-11-04 21:03:12 +01:00