This is going to be a bit more comprehensive than anticipated. In order
to cleanly refactor the core and the engine, basically start from
scratch with the implementation.
Goals:
* Test coverage
* Maintain backwards compatibility with module interface as much as
possible (but still make modules easier to code)
* Simplicity
see #23
Hide alias concept for modules in the engine. That way, the individual
modules never get to know about whether a module has been aliased or
not.
see #23
This one is a bit tricky:
* Clicking on an active xrandr output will disable it
* Clicking on a disabled xrandr output will enable it -> if
it is a left-click, it will put it as the left-most display
if it is a right-click, as the right-most display
Also, it will reload the i3 bars (using a script that allows
you to write custom pieces of an i3 configuration that is applied
conditionally depending on the screens you have).
It goes like this:
* Base config is in ~/.i3/config.template
* Output-specific config is in ~/.i3/config.<screen name>
* Output-specific config when other screens are also active is in
~/.i3/config.<screen>-<other-screens-in-alphabetic-order>
For instance:
$ ls ~/.i3
config.template
config.eDP1 -> will be applied to eDP1 (always)
config.VGA1-eDP1 -> will be applied to VGA1, if eDP1 is also active
config.VGA1 -> will be applied to VGA1 (if eDP1 is inactive)
fixes#19
This modules shows attached displays and their states (on or off).
Future versions of this module will order the icons by the relative
order of the screens (left-to-right) and will allow switching monitors
on and off.
see #19