Zero Rust
90fbc249af
cleaner way to activate a layout
2020-05-23 07:28:00 -04:00
Zero Rust
ffd04e9710
full menu and command for arandr scripts
2020-05-23 07:13:47 -04:00
Zero Rust
de00f9bdce
getting display and layout state for populating menu
2020-05-22 23:53:38 -04:00
Zero Rust
f5c9272291
first go at popup functionality for arandr
2020-05-22 22:44:38 -04:00
Zero Rust
2fcd277cf9
Merge branch 'development' into arandr
2020-05-18 06:58:07 -04:00
tobi-wan-kenobi
fbbd95b7a8
[modules/network_traffic] Minor refactoring
2020-05-18 12:56:41 +02:00
tobi-wan-kenobi
172781d2c4
Merge pull request #631 from zerorust/fix_network_traffic
...
Fix network_traffic mobule on development
2020-05-17 14:15:00 +02:00
Zero Rust
f5d296df80
adding first version of arandr module to contrib
2020-05-17 08:03:03 -04:00
Zero Rust
6d89cef600
cleaning up to match style
2020-05-17 07:16:33 -04:00
Zero Rust
f2d6f2f319
moving the module setter to after module init
2020-05-16 07:24:14 -04:00
tobi-wan-kenobi
bfe5d8f493
[module/battery] exception typo
...
see #628
2020-05-15 19:48:10 +02:00
tobi-wan-kenobi
bc382e67d3
[general] black code some more
2020-05-14 20:36:01 +02:00
tobi-wan-kenobi
3fdd2d2be6
[modules/arch-update] Gracefully handle exit code 2
...
fixes #624
2020-05-11 15:10:20 +02:00
tobi-wan-kenobi
c560c07890
[packaging/pip] Make binary utility tools functional
2020-05-10 12:52:20 +02:00
tobi-wan-kenobi
92577e7d26
[all] black code :)
2020-05-09 21:24:28 +02:00
tobi-wan-kenobi
320827d577
[core] restructure to allow PIP packaging
...
OK - so I have to admit I *hate* the fact that PIP seems to require a
subdirectory named like the library.
But since the PIP package is something really nifty to have (thanks to
@tony again!!!), I updated the codebase to hopefully conform with what
PIP expects. Testruns so far look promising...
2020-05-09 21:22:00 +02:00