Until now, as soon as a widget registered *any* callback, the default
callbacks (e.g. scroll up/down to go to next/previous workspace) didn't
work anymore, as there was a better match for the general registration
(even though not for the button).
To fix this, merge the callback registration into a flat registration,
where a key is calculated from the ID of the registrar and the
registered button.
see #23
If the computer runs on AC, display that instead of showing "100%" in
the status.
Also, if reading the charging status fails for some reason (except the
computer being on AC), go into critical state and display "n/a".
see #23
Allow modules to define aliases. This replaces the symlink mechanism
that was in place previously, because it was a bit ugly (and confused
code climate).
see #23
Make input thread non-blocking by using select(). This increases the CPU
utilization a bit (depending on the timeout), but makes the thread exit
cleanly, even if an exception is thrown in the main thread.
see #23
If a widget exists for an interface that is not there anymore (i.e. a
tunnel interface that has been removed, or a USB device that has been
unplugged), remove that widget from the list.
see #23
Re-add the NIC module with all its functionality (hopefully...).
This introduces a new concept: Instead of having separate queries for
critical and warning (which really are just another set of states), a
module can now return a list of states for each widget. All the state
information is then merged together into a single theme. So, for
instance, the NIC module can return a state saying "critical -
wlan-down", which applies the theme information for both "critical" and
"wlan-down".
see #23
I cannot get the min_width property to work right now, so in order to
fix the width of the CPU widget, pad the utilization to 3 digits (so
that even 100% aligns nicely).
see #23
The cpu module now has cpu.warning and cpu.critical thresholds. If the
CPU utilization is higher than any of those values, the widget's state
changes to warning or critical, respectively.
see #23
Create infrastructure for input event handling and add i3bar event
processing. For each event, callbacks can be registered in the input
module.
Modules and widgets both identify themselves using a unique ID (the
module name for modules, a generated UUID for the widgets). This ID is
then used for registering the callbacks. This is possible since both
widgets and modules are statically allocated & do not change their IDs.
Callback actions can be either callable Python objects (in which case
the event is passed as parameter), or strings, in which case the string
is interpreted as a shell command.
see #23
Each widget can now return a state using the method "state()". This
string is then used to look up a theme information which is used instead
of the default or module theme, if found.
see #23