Seems like subprocess and friends (Popen, communicate) are not so easy
to mock cleanly. Therefore, start from scratch and carefully write test
by test, until (at least) the old test coverage has been restored.
Re-enable the possibility to define custom mouse actions by binding
commands to "<alias|module>.<left-click|right-click|...>". These
commands are then executed as shell commands.
fixes#30
Show RTT measured by ICMP echo request/replies for a given host.
For that to work correctly, change the "full_text" callback for a widget
so that the widget itself is also passed as argument in the callback
method. That actually makes a lot of sense, since the widget can now be
used as a repository of state information.
see #23
Make input thread non-blocking by using select(). This increases the CPU
utilization a bit (depending on the timeout), but makes the thread exit
cleanly, even if an exception is thrown in the main thread.
see #23
Re-add the NIC module with all its functionality (hopefully...).
This introduces a new concept: Instead of having separate queries for
critical and warning (which really are just another set of states), a
module can now return a list of states for each widget. All the state
information is then merged together into a single theme. So, for
instance, the NIC module can return a state saying "critical -
wlan-down", which applies the theme information for both "critical" and
"wlan-down".
see #23
I cannot get the min_width property to work right now, so in order to
fix the width of the CPU widget, pad the utilization to 3 digits (so
that even 100% aligns nicely).
see #23
The cpu module now has cpu.warning and cpu.critical thresholds. If the
CPU utilization is higher than any of those values, the widget's state
changes to warning or critical, respectively.
see #23
Create infrastructure for input event handling and add i3bar event
processing. For each event, callbacks can be registered in the input
module.
Modules and widgets both identify themselves using a unique ID (the
module name for modules, a generated UUID for the widgets). This ID is
then used for registering the callbacks. This is possible since both
widgets and modules are statically allocated & do not change their IDs.
Callback actions can be either callable Python objects (in which case
the event is passed as parameter), or strings, in which case the string
is interpreted as a shell command.
see #23
Each widget can now return a state using the method "state()". This
string is then used to look up a theme information which is used instead
of the default or module theme, if found.
see #23