[core] Add input processing
Create infrastructure for input event handling and add i3bar event processing. For each event, callbacks can be registered in the input module. Modules and widgets both identify themselves using a unique ID (the module name for modules, a generated UUID for the widgets). This ID is then used for registering the callbacks. This is possible since both widgets and modules are statically allocated & do not change their IDs. Callback actions can be either callable Python objects (in which case the event is passed as parameter), or strings, in which case the string is interpreted as a shell command. see #23
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10 changed files with 274 additions and 19 deletions
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@ -4,12 +4,14 @@
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import sys
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import json
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import uuid
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class Widget(object):
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"""Represents a single visible block in the status bar"""
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def __init__(self, full_text):
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self._full_text = full_text
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self.module = None
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self.id = str(uuid.uuid4())
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def link_module(self, module):
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"""Set the module that spawned this widget
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@ -43,7 +45,7 @@ class I3BarOutput(object):
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"""Finish i3bar protocol"""
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sys.stdout.write("]\n")
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def draw(self, widget, engine=None):
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def draw(self, widget, module=None, engine=None):
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"""Draw a single widget"""
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full_text = widget.full_text()
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padding = self._theme.padding(widget)
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@ -68,6 +70,8 @@ class I3BarOutput(object):
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"background": self._theme.bg(widget),
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"separator_block_width": self._theme.separator_block_width(widget),
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"separator": True if separator is None else False,
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"instance": widget.id,
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"name": module.id,
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})
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def begin(self):
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