Merge pull request #957 from LokiLuciferase/fix/playerctl-calls
remove unnecessary `playerctl` subprocess call to determine whether widget should be hidden
This commit is contained in:
commit
ad8b1802f5
1 changed files with 6 additions and 1 deletions
7
bumblebee_status/modules/contrib/playerctl.py
Executable file → Normal file
7
bumblebee_status/modules/contrib/playerctl.py
Executable file → Normal file
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@ -34,6 +34,7 @@ class Module(core.module.Module):
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self.background = True
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self.background = True
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self.__hide = util.format.asbool(self.parameter("hide", "false"));
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self.__hide = util.format.asbool(self.parameter("hide", "false"));
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self.__hidden = self.__hide
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self.__layout = util.format.aslist(
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self.__layout = util.format.aslist(
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self.parameter(
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self.parameter(
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@ -87,7 +88,7 @@ class Module(core.module.Module):
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core.input.register(widget, **callback_options)
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core.input.register(widget, **callback_options)
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def hidden(self):
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def hidden(self):
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return self.__hide and self.status() == None
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return self.__hidden
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def status(self):
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def status(self):
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try:
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try:
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@ -101,6 +102,10 @@ class Module(core.module.Module):
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def update(self):
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def update(self):
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playback_status = self.status()
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playback_status = self.status()
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if not playback_status:
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self.__hidden = self.__hide
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else:
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self.__hidden = False
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for widget in self.widgets():
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for widget in self.widgets():
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if playback_status:
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if playback_status:
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if widget.name == "playerctl.pause":
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if widget.name == "playerctl.pause":
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