[core] Refactor engine

This is going to be a bit more comprehensive than anticipated. In order
to cleanly refactor the core and the engine, basically start from
scratch with the implementation.

Goals:

* Test coverage
* Maintain backwards compatibility with module interface as much as
  possible (but still make modules easier to code)
* Simplicity

see #23
This commit is contained in:
Tobi-wan Kenobi 2016-12-03 20:38:54 +01:00
parent 20858991b9
commit a8a6c9bba2
72 changed files with 19 additions and 2155 deletions

View file

@ -1,38 +0,0 @@
import subprocess
import shlex
import bumblebee.module
def description():
return "Enable/disable auto screen lock."
class Module(bumblebee.module.Module):
def __init__(self, output, config):
super(Module, self).__init__(output, config)
self._activated = 0
output.add_callback(module="caffeine.activate", button=1, cmd=[ 'notify-send "Consuming caffeine"', 'xset s off' ])
output.add_callback(module="caffeine.deactivate", button=1, cmd=[ 'notify-send "Out of coffee"', 'xset s default' ])
def widgets(self):
output = subprocess.check_output(shlex.split("xset q"))
xset_out = output.decode().split("\n")
for line in xset_out:
if line.startswith(" timeout"):
timeout = int(line.split(" ")[4])
if timeout == 0:
self._activated = 1;
else:
self._activated = 0;
break
if self._activated == 0:
return bumblebee.output.Widget(self, "", instance="caffeine.activate")
elif self._activated == 1:
return bumblebee.output.Widget(self, "", instance="caffeine.deactivate")
def state(self, widget):
if self._activated == 1:
return "activated"
else:
return "deactivated"