added display toggling to the arandr module

This commit is contained in:
Zero Rust 2020-05-23 07:53:28 -04:00
parent 90fbc249af
commit 3921bab32e

View file

@ -11,6 +11,7 @@ import fnmatch
from functools import partial
import logging
import os
import re
import core.module
import core.widget
@ -31,6 +32,7 @@ class Module(core.module.Module):
super().__init__(config, theme, core.widget.Widget(''))
self.manager = self.parameter("manager", "arandr")
self.toggle_cmd = "xrandr"
core.input.register(
self,
button=core.input.LEFT_MOUSE,
@ -57,6 +59,7 @@ class Module(core.module.Module):
menu.add_separator()
displays = Module._get_displays()
log.debug(displays)
layouts = Module._get_layouts()
available_layouts = Module._prune_layouts(layouts, displays)
log.debug("Available layouts:")
@ -69,8 +72,36 @@ class Module(core.module.Module):
menu.add_menuitem(sh_name,
callback=partial(self.activate_layout, sh))
menu.add_separator()
count_on = 0
for display, state in displays.items():
if state[1]:
count_on += 1
for display, state in displays.items():
if not state[0]:
continue
on_off = "On" if state[1] else "Off"
menu_line = "{}: {}".format(display, on_off)
menu.add_menuitem(menu_line,
callback=partial(self.toggle_display, display,
state[1], count_on))
menu.show(widget, 0, 0)
def toggle_display(self, display, current_state, count_on):
"""Toggle a display on or off based on its current state."""
if current_state:
log.debug("toggling off {}".format(display))
if count_on == 1:
log.info("attempted to turn off last display")
return
execute("{} --output {} --off".format(self.toggle_cmd, display))
else:
log.debug("toggling on {}".format(display))
execute(
"{} --output {} --auto".format(self.toggle_cmd, display)
)
@staticmethod
def _get_displays():
"""Queries xrandr and builds a dict of the displays and their state.
@ -82,9 +113,12 @@ class Module(core.module.Module):
for line in execute("xrandr -q").split("\n"):
if not "connected" in line:
continue
is_on = bool(re.search(r"\d+x\d+\+(\d+)\+\d+", line))
parts = line.split(" ", 2)
display = parts[0]
displays[display] = True if parts[1] == "connected" else False
displays[display] = (
(True, is_on) if parts[1] == "connected" else (False, is_on)
)
return displays
@ -124,7 +158,7 @@ class Module(core.module.Module):
for layout, needs in layouts.items():
still_valid = True
for need in needs:
if need not in displays or not displays[need]:
if need not in displays or not displays[need][0]:
still_valid = False
break
if still_valid: