fix(module/shell): synchonous invocation was broken
For some (unknown) reason, redrawing while in the update loop breaks the update (this probably warrants a closer look). As a quickfix to restore functionality, remove the unnecessary redraw call and move it into the async codepath, where it is actually needed. fixes #1001
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1 changed files with 1 additions and 1 deletions
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@ -53,6 +53,7 @@ class Module(core.module.Module):
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def set_output(self, value):
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def set_output(self, value):
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self.__output = value
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self.__output = value
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core.event.trigger("update", [self.id], redraw_only=True)
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@core.decorators.scrollable
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@core.decorators.scrollable
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def get_output(self, _):
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def get_output(self, _):
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@ -62,7 +63,6 @@ class Module(core.module.Module):
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# if requested then run not async version and just execute command in this thread
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# if requested then run not async version and just execute command in this thread
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if not self.__async:
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if not self.__async:
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self.__output = util.cli.execute(self.__command, shell=True, ignore_errors=True).strip()
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self.__output = util.cli.execute(self.__command, shell=True, ignore_errors=True).strip()
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core.event.trigger("update", [self.id], redraw_only=True)
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return
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return
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# if previous thread didn't end yet then don't do anything
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# if previous thread didn't end yet then don't do anything
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