bumblebee-status/bumblebee/input.py

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"""Input classes"""
import sys
import json
import uuid
import time
import select
import logging
import threading
import bumblebee.util
log = logging.getLogger(__name__)
LEFT_MOUSE = 1
MIDDLE_MOUSE = 2
RIGHT_MOUSE = 3
WHEEL_UP = 4
WHEEL_DOWN = 5
def is_terminated():
for thread in threading.enumerate():
if thread.name == "MainThread" and not thread.is_alive():
return True
return False
def read_input(inp):
"""Read i3bar input and execute callbacks"""
poll = select.poll()
poll.register(sys.stdin.fileno(), select.POLLIN)
log.debug("starting click event processing")
while inp.running:
if is_terminated():
return
try:
events = poll.poll(1000)
except Exception:
continue
for fileno, event in events:
line = "["
while line.startswith("["):
line = sys.stdin.readline().strip(",").strip()
log.debug("new event: {}".format(line))
inp.has_event = True
try:
event = json.loads(line)
if "instance" in event:
inp.callback(event)
inp.redraw()
else:
log.debug("field 'instance' missing in input, not processing the event")
except ValueError as e:
log.debug("failed to parse event: {}".format(e))
log.debug("exiting click event processing")
poll.unregister(sys.stdin.fileno())
poll.close()
inp.has_event = True
inp.clean_exit = True
class I3BarInput(object):
"""Process incoming events from the i3bar"""
def __init__(self):
self.running = True
self._callbacks = {}
self.clean_exit = False
self.global_id = str(uuid.uuid4())
self.need_event = False
self.has_event = False
self._condition = threading.Condition()
def start(self):
"""Start asynchronous input processing"""
self.has_event = False
self.running = True
self._condition.acquire()
self._thread = threading.Thread(target=read_input, args=(self,))
self._thread.start()
def redraw(self):
self._condition.acquire()
self._condition.notify()
self._condition.release()
def alive(self):
"""Check whether the input processing is still active"""
return self._thread.is_alive()
def wait(self, timeout):
self._condition.wait(timeout)
def _wait(self):
while not self.has_event:
time.sleep(0.1)
self.has_event = False
def stop(self):
"""Stop asynchronous input processing"""
self._condition.release()
if self.need_event:
self._wait()
self.running = False
self._thread.join()
return self.clean_exit
def _uuidstr(self, name, button):
return "{}::{}".format(name, button)
def _uid(self, obj, button):
uid = self.global_id
if obj:
uid = obj.id
return self._uuidstr(uid, button)
def deregister_callbacks(self, obj):
to_delete = []
uid = obj.id if obj else self.global_id
for key in self._callbacks:
if uid in key:
to_delete.append(key)
for key in to_delete:
del self._callbacks[key]
def register_callback(self, obj, button, cmd):
"""Register a callback function or system call"""
uid = self._uid(obj, button)
if uid not in self._callbacks:
self._callbacks[uid] = {}
self._callbacks[uid] = cmd
def callback(self, event):
"""Execute callback action for an incoming event"""
button = event["button"]
cmd = self._callbacks.get(self._uuidstr(self.global_id, button), None)
cmd = self._callbacks.get(self._uuidstr(event["name"], button), cmd)
cmd = self._callbacks.get(self._uuidstr(event["instance"], button), cmd)
if cmd is None:
return
try:
if callable(cmd):
cmd(event)
else:
bumblebee.util.execute(cmd, False)
except Exception:
# fall back to global default
if not "__fallback" in event:
return self.callback({"name": None, "instance": None, "__fallback": True, "button": event["button"]})
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