2020-05-04 20:02:48 +02:00
How to write a new module
=========================
Introduction
------------
Adding a new module to `` bumblebee-status `` is straight-forward:
- Add a new Python module in `` modules/contrib/ `` . The name of the
module will be the name that the user needs to specify when invoking
`` bumblebee-status `` (i.e. a module called
`` modules/contrib/test.py `` will be loaded using
`` bumblebee-status -m test `` )
- See below for how to actually write the module
- Test (run `` bumblebee-status `` in the CLI)
- Make sure your changes don’ t break anything: `` ./coverage.sh ``
- If you want to do me favour, run your module through
`` black -t py34 `` before submitting
Pull requests
-------------
The project **gladly** accepts PRs for bugfixes, new functionality, new
modules, etc. When you feel comfortable with what you’ ve developed,
please just open a PR, somebody will look at it eventually :) Thanks!
Coding guidelines
-----------------
I’ m pretty open to whatever style you use, but if it’ s all the same to
you (and yes, I know that the current codebase is only slowly adapting
to this): - Please favour single quotes for strings (except for
docstrings, which are always """) - For private methods/variables,
please use a leading `` __ `` (e.g. `` __output `` rather than `` _output `` )
2020-05-09 15:31:25 +02:00
For anything else, please run your code through `black <https://github.com/psf/black> `_ .
2020-05-04 20:02:48 +02:00
Hello world
-----------
This example will show “hello world” in the status bar:
.. code :: python
2020-05-07 20:07:02 +02:00
"""Short description in RST format
please have a look at other modules, this will go into the
documentation verbatim (list of modules)
"""
2020-05-04 20:02:48 +02:00
import core.module
import core.widget
class Module(core.module.Module):
def __init__(self, config):
super().__init__(config, core.widget.Widget(self.full_text))
def full_text(self, widgets):
return 'hello world'
# vim: tabstop=8 expandtab shiftwidth=4 softtabstop=4
Of modules and widgets
----------------------
There are two important concepts for module writers: - A module is
something that offers a single set of coherent functionality - A module
has 1 to n “widgets”, which translates to individual blocks in the i3bar
Very often, this is a 1:1 relationship, and a single module has a single
widget. If that’ s the case for you, you can stop reading now :)
Otherwise, you have a number of ways to handle widgets: - During the
`` super().init__(...) `` inside the module’ s constructor, you can specify
a **list** of widgets, and those will comprise the widgets (in ordered
fashion) - During runtime, you can set a new list of widgets by using
2020-05-09 10:57:44 +02:00
the `` self.add_widget() `` method of the module to add new widgets and
`` self.clear_widgets() `` method to remove all widgets.
2020-05-04 20:02:48 +02:00
Adding widgets at runtime
-------------------------
If you want to add widgets during runtime, please use the
`` add_widget() `` method of the module:
::
def do_something(self):
self.add_widget(full_text="my sample text", name="<optional name>")
TODO: expand on this
2020-05-09 15:31:25 +02:00
Periodic updates (update() vs. full_text)
-----------------------------------------
2020-05-04 20:02:48 +02:00
`` bumblebee-status `` modules have two different ways to update their
data: 1. Each interval, the callback registered when the widget was
created is called. You can do arbitrarily complex things there 2. Each
interval, **before** the widget’ s callback is invoked, a generic
`` update(self, widgets) `` method is called on the **module**
Largely, where you want to put your update code is up to you. My
observations: - If you want to change the widgets a module has, you
**have** to stick with `` update() `` - For simple modules, doing the data
update in the widget callback is simplest (see `` kernel `` , for example)
Advanced topics
---------------
Event handlers
~~~~~~~~~~~~~~
The `` core.input `` module can be used to execute callbacks during mouse
events:
.. code :: python
import core.module
import core.widget
import core.input
class Module(core.module.Module):
@core.decorators.every(minutes=60, seconds=20)
def __init__(self, config):
super().__init__(config=config, widgets=<widgets>)
core.input.register(widget, button=core.input.LEFT_MOUSE, cmd=<cmd>)
The command can be either a CLI tool that will be directly executed
(e.g. `` cmd='shutdown -h now' `` ) or a method that will be executed. The
method’ s signature needs to be: `` def <name>(self, event) `` , where
“event” is the event data provided by i3wm.
The full list of possible bindings: - LEFT_MOUSE - RIGHT_MOUSE -
MIDDLE_MOUSE - WHEEL_UP - WHEEL_UP
Setting a default update interval
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To change the default update interval, you can use a simple decorator:
.. code :: python
import core.module
import core.widget
import core.decorators
class Module(core.module.Module):
@core.decorators.every(minutes=60, seconds=20)
def __init__(self, config):
super().__init__(config=config, widgets=<widgets>)
**NOTE** : This makes the update interval of the module independent of
what the user configures via `` -i <interval> `` ! It is still possible to
override the module’ s interval using `` -p <module>.interval=<value> `` ,
however.
2020-05-09 15:31:25 +02:00
Redraw outside the update interval
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sometimes, it is desirable to redraw a widget dynamically, even outside its update
interva. This can be useful if the value to be displayed is calculated in a separate
thread. In such a scenario, the `` update() `` method would simply trigger of a thread
and the actual value would be available later (but presumably before the next
update call).
If that is the case, it is possible to fire off an event in the thread to cause the
affected widget to be redrawn, like this:
.. code :: python
import core.event
# later
core.event.trigger("update", [<list of module IDs> ], redraw_only=True)
A concrete example of this can be found in the module `` redshift `` , and a couple of others.
Scrolling content
~~~~~~~~~~~~~~~~~
If a widgets produces a large amount of content, it might be desirable to limit the amount
of space the widget can occupy and scroll the content, if necessary.
This behaviour can be achieved using the `` scrollable `` decorator like this:
.. code :: python
import core.module
import core.widget
import core.decorators
class Module(core.module.Module):
def __init__(self, config, theme):
super().__init__(config, theme, core.widget.Widget(self.description))
@core.decorators.scrollable
def description(self, widget):
pass # TODO: implement
There are a couple of parameters that can be set on the affected module, either in the
module using `` self.set() `` or via the CLI using the `` --parameter `` flag:
- `` scrolling.width `` : Integer, defaults to 30, determines the minimum width of the widgets, if `` makewide `` is specified
- `` scrolling.makewide `` : Boolean, defaults to true, determines whether the widgets should be expanded to their minwidth
`` scrolling.bounce `` : Boolean, defaults to true, determines whether the content should change directions when a scroll is completed, or just marquee through
2020-05-04 20:02:48 +02:00