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README: Add "Tutorial 2a: CakeTracker"
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README.md
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README.md
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@ -51,8 +51,9 @@ Download and run the binary release. The source link is just for your reference.
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## Language Quick Overview
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* Esoteric Programming Language
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* 'Frame-Oriented' language
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* 'Frame-Oriented' (execution model)
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* 26 operators `A`-`Z`
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* 1 datatype - Base36
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* Uppercase operators execute on every frame
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* Lowercase operators execute on a 'Bang'
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* Data is just Base36 numbers '0-9' and 'a-z'
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@ -60,9 +61,23 @@ Download and run the binary release. The source link is just for your reference.
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# Tutorials
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This is the Tutorial main function. Return here after every tutorial to decide what you wanna do next.
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Definitely, do the **Tutorial 1: First Bleeps**, first.
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If you are reading this you must be have completed **Tutorial 1: First Bleeps**. Congratulations! You did so, right?
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Your next options are:
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1.) You feel like the lazy beaver and just want to improve your bleepyness the easy way, and quickly sound
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like you know what your doing?
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**Tutorial 2a: CakeTracker** is for you
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2.) You feel more like the clever rabbit, you need the deep dive, and in the end you want to know more about orca than your
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fellow workshop-mates that just bleep-away with their 2 operators?
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**Tutorial 2b: ScopeHero** is for you.
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## Tutorial 1: First Bleeps
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In this tutorial we will only learn 2 of the 26 operators, and we will already be making noise.
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In this tutorial we will only learn 2 of the 26 operators, and we will already be making polymetric noise.
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Isn't that great?
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Have a look into the directory `tutorials/1_first_bleeps/`.
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@ -73,7 +88,7 @@ There is an orca program for each chapter.
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The 'bang' is the trigger that activates lower-case operators.
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There is technically only one operator that directly generates a bang. Its the operator `D`.
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* `D` - Delay, bang periodically ()
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* `D` - Delay, bang periodically (count / frame-modulo)
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### 2. First Bleeps
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Example:
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`;13C` - Pilot plays note 'C' of octave 3 (default volume and length)
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### Putting It All Together
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## Tutorial 2a: CakeTracker
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## Tutorial 2: Scopehero
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### 1. Counter
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In this chapter you learn 1 of 2 operators that can count.
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* `C` - Count (rate / modulo)
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### 2. Track
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The track lets us store a list and access its elements.
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* `T` - Track (index, length / list)
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You guessed it, using a counter you can now iterate the elements of a list
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### 3. Variables
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In this chapter you learn all the operators related to variables:
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* `V` - Variable, r/w single (Write: name / val | Read: - / name)
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* `K` - Kontakt, read multiple (Read: count / names)
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### 4. CakeTracker
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**Putting it all together**
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Using the values of our list (in track) as note-numbers, we are now the new-age melody heroes.
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Enjoy the eternal bleeps of the spotless beethoven.
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## Tutorial 2b: Scopehero
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This is a very empowering tutorial with its 13 operators covered.
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Have a look into the directory `tutorials/2_scopehero/`.
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In this chapter you learn (almost) all the operators to generate and manipulate numbers:
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* `C` - Count (speed / modulo)
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* `C` - Count (rate / modulo)
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* `I` - Increment (increment / max)
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* `R` - Random (min / max)
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* `A` - Add (operand / operand)
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@ -144,7 +186,7 @@ In this chapter you learn about all the _flying_ operators `\o/ \o/ \o/`:
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**Putting it all together**
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Yay, by now we have already learned 15 operator, more than half of them all.
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Yay, by now we have already learned 15 operators, more than half of them all.
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Now we can combine them to create a 'scope' to visualize and debug any variable values.
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### 6. ScopeHero
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What is even more fun than 1 scope, is 3 scopes.
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Let generate 2 'signals', add them together to create a third signal, and use our scope technique to visualize whats going on.
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## Resources
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### Orca
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