README: Add "Tutorial 2a: CakeTracker"

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## Language Quick Overview
* Esoteric Programming Language
* 'Frame-Oriented' language
* 'Frame-Oriented' (execution model)
* 26 operators `A`-`Z`
* 1 datatype - Base36
* Uppercase operators execute on every frame
* Lowercase operators execute on a 'Bang'
* Data is just Base36 numbers '0-9' and 'a-z'
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# Tutorials
This is the Tutorial main function. Return here after every tutorial to decide what you wanna do next.
Definitely, do the **Tutorial 1: First Bleeps**, first.
If you are reading this you must be have completed **Tutorial 1: First Bleeps**. Congratulations! You did so, right?
Your next options are:
1.) You feel like the lazy beaver and just want to improve your bleepyness the easy way, and quickly sound
like you know what your doing?
**Tutorial 2a: CakeTracker** is for you
2.) You feel more like the clever rabbit, you need the deep dive, and in the end you want to know more about orca than your
fellow workshop-mates that just bleep-away with their 2 operators?
**Tutorial 2b: ScopeHero** is for you.
## Tutorial 1: First Bleeps
In this tutorial we will only learn 2 of the 26 operators, and we will already be making noise.
In this tutorial we will only learn 2 of the 26 operators, and we will already be making polymetric noise.
Isn't that great?
Have a look into the directory `tutorials/1_first_bleeps/`.
@ -73,7 +88,7 @@ There is an orca program for each chapter.
The 'bang' is the trigger that activates lower-case operators.
There is technically only one operator that directly generates a bang. Its the operator `D`.
* `D` - Delay, bang periodically ()
* `D` - Delay, bang periodically (count / frame-modulo)
### 2. First Bleeps
@ -98,19 +113,46 @@ Where:
Example:
`;13C` - Pilot plays note 'C' of octave 3 (default volume and length)
### Putting It All Together
## Tutorial 2a: CakeTracker
## Tutorial 2: Scopehero
### 1. Counter
This is a very empowering tutorial with its 13 operators covered.
Have a look into the directory `tutorials/2_scopehero/`.
In this chapter you learn 1 of 2 operators that can count.
* `C` - Count (rate / modulo)
### 2. Track
The track lets us store a list and access its elements.
* `T` - Track (index, length / list)
You guessed it, using a counter you can now iterate the elements of a list
### 3. Variables
In this chapter you learn all the operators related to variables:
* `V` - Variable, r/w single (Write: name / val | Read: - / name)
* `K` - Kontakt, read multiple (Read: count / names)
### 4. CakeTracker
**Putting it all together**
Using the values of our list (in track) as note-numbers, we are now the new-age melody heroes.
Enjoy the eternal bleeps of the spotless beethoven.
## Tutorial 2b: Scopehero
This is a very empowering tutorial with its 13 operators covered.
Have a look into the directory `tutorials/2_scopehero/`.
There is an orca program for each chapter.
### 1. Arithmetic
In this chapter you learn (almost) all the operators to generate and manipulate numbers:
* `C` - Count (speed / modulo)
* `C` - Count (rate / modulo)
* `I` - Increment (increment / max)
* `R` - Random (min / max)
* `A` - Add (operand / operand)
@ -144,7 +186,7 @@ In this chapter you learn about all the _flying_ operators `\o/ \o/ \o/`:
**Putting it all together**
Yay, by now we have already learned 15 operator, more than half of them all.
Yay, by now we have already learned 15 operators, more than half of them all.
Now we can combine them to create a 'scope' to visualize and debug any variable values.
### 6. ScopeHero
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What is even more fun than 1 scope, is 3 scopes.
Let generate 2 'signals', add them together to create a third signal, and use our scope technique to visualize whats going on.
## Resources
### Orca