From 414c28782578fc73ad8dd9ed9081668333a248fe Mon Sep 17 00:00:00 2001 From: heck Date: Sat, 8 Apr 2023 16:32:20 +0200 Subject: [PATCH] README - its developing... --- README.md | 129 ++++++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 100 insertions(+), 29 deletions(-) diff --git a/README.md b/README.md index f68ca18..6f08a9f 100644 --- a/README.md +++ b/README.md @@ -1,33 +1,52 @@ # Orca-Workshop +Orca is an esoteric programming language and live editor designed to quickly create procedural sequencers. +Orca is one of the inventions of Devine Lu Linvega of the small artist collective 'Hundred Rabbits'. + +In this workshop we will: + +1. Look at a few orca demos to get an impression +2. Get an orca setup running on your machine +3. Get a very quick language overview +4. Play through some tutorials together +5. Get hooked and get lost in the rabbithole of orca + +Please find a collection of orca resources at the end of this document. + ## Installation ### Orca There are many implementations of Orca. -The ones that work for this workshop are: +The ones that work well for this workshop are: -* JS/electron: https://github.com/hundredrabbits/Orca -* ANSI-C: https://github.com/hundredrabbits/Orca-c +* Easy setup: electron/js +* Advanced setup: ANSI-C implementation #### Easy setup The quickest way to get started on any platform is to just use the 'fancy' electron framework version. I recommend doing that for the workshop, to avoid the "install-party" effect. +Download and run the binary release. The source link is just for your reference. * Binary release: https://hundredrabbits.itch.io/orca +* Source/Docs: https://github.com/hundredrabbits/Orca #### Advanced Setup -My favourite setup though, is running the ANSI-C version in [Cool-Retro-Term](https://github.com/Swordfish90/cool-retro-term) -Orca AND Cool-Retro-Term are available in many package manager, have a look in yours. Maybe you are lucky... +My favourite setup though, is running the ANSI-C version in [Cool-Retro-Term](https://github.com/Swordfish90/cool-retro-term). +Orca AND Cool-Retro-Term are available in many package managers, have a look in yours. Maybe you are lucky... +Of course you can run this version of orca in any terminal. + +* Source/Docs: https://github.com/hundredrabbits/Orca-c ### Pilot -Orca cant make any sounds, it can only generate MIDI, OSC or UDP output. -Pilot is a 'companion' program (from hundredrabbits as well) that is a fun little synthesizer and is very easy to use with orca over UDP. +Orca cant make any sounds on its own, it can only generate MIDI, OSC or UDP output. +Pilot is a 'companion' program (from hundredrabbits as well) that is a fun little synthesizer and is very easy to use with orca over UDP. +Download and run the binary release. The source link is just for your reference. -* Github/Docs: https://github.com/hundredrabbits/Pilot * Binary release: https://hundredrabbits.itch.io/pilot +* Source/Docs: https://github.com/hundredrabbits/Pilot ## Language Quick Overview @@ -39,22 +58,28 @@ Pilot is a 'companion' program (from hundredrabbits as well) that is a fun littl * Data is just Base36 numbers '0-9' and 'a-z' * I/O: no I just O. MIDI/OSC/UDP - # Tutorials -## Tutorial: Bangs and Sounds +## Tutorial 1: First Bleeps + +In this tutorial we will only learn 2 of the 26 operators, and we will already be making noise. +Isn't that great? + +Have a look into the directory `tutorials/1_first_bleeps/`. +There is an orca program for each chapter. ### 1. Bangs +The 'bang' is the trigger that activates lower-case operators. +There is technically only one operator that directly generates a bang. Its the operator `D`. + +* `D` - Delay, bang periodically () + +### 2. First Bleeps + Operators you learn in this chapter: -* 'D' - Delay, bang periodically -* - - -### 2. Sounds -Operators you learn in this chapter: -* `;` - UDP +* `;` - Send UDP packet (- / data) for synthesizing the actual waves we are using 'Pilot', a soft-synth which we control with UDP packets. So, the commands we send using the UDP output operator are actually Pilot commands, not orca. @@ -63,6 +88,7 @@ Pilot commands are 3-5 'bytes' long, where the first 3 are required. The format is: `CH` `OCT` `NOTE` [`VOL`] [`DECAY`] Where: + * `CH` - Channels 1-f exist, they all sound different (and they are monophonic) * `OCT` - Around 8 octaves should definitely exist * `NOTE` - Note names where Upper-case are white keys and Lower-case are Black-keys @@ -74,35 +100,80 @@ Example: ### Putting It All Together +## Tutorial 2: Scopehero -## Tutorial: Flying East Scope +This is a very empowering tutorial with its 13 operators covered. +Have a look into the directory `tutorials/2_scopehero/`. +There is an orca program for each chapter. ### 1. Arithmetic -Operators you learn in this chapter: +In this chapter you learn (almost) all the operators to generate and manipulate numbers: * `C` - Count (speed / modulo) * `I` - Increment (increment / max) * `R` - Random (min / max) -* `A` - Add (operand/operand) -* `B` - Subtract (operand/operand) -* `M` - Multiply (operand/operand) +* `A` - Add (operand / operand) +* `B` - Subtract (operand / operand) +* `M` - Multiply (operand / operand) ### 2. Variables -Operators you learn in this chapter: +In this chapter you learn all the operators related to variables: -* `V` - Variable r/w single (Write: name / val | Read: - / name) -* `K` - Kontakt read multiple (Read: count / names) +* `V` - Variable, r/w single (Write: name / val | Read: - / name) +* `K` - Kontakt, read multiple (Read: count / names) -### 3. Flying East +### 3. Writer -Operators you learn in this chapter: +There are a number of operators to write data into the grid. +In this chapter we only look at one: + +* `X` - Write (x, y / data ) + +### 4. Flying Operators + +In this chapter you learn about all the _flying_ operators `\o/ \o/ \o/`: -* `X` - Write * `E` - East +* `W` - West +* `N` - North +* `S` - South -### Putting It All Together +### 5. Scope + +**Putting it all together** + +Yay, by now we have already learned 15 operator, more than half of them all. +Now we can combine them to create a 'scope' to visualize and debug any variable values. + +### 6. ScopeHero + +**Putting it even togetherererer** + +What is even more fun than 1 scope, is 3 scopes. +Let generate 2 'signals', add them together to create a third signal, and use our scope technique to visualize whats going on. +## Resources +### Orca + +#### General + +* Maybe the most official home of Orca: https://100r.co/site/orca.html +* Docs/Examples: https://wiki.xxiivv.com/site/orca.html + +#### ANSI-C version + +* https://github.com/hundredrabbits/Orca-c + +#### JS/Electron version + +* Browser/online version: https://hundredrabbits.github.io/Orca/ +* Binaries (js/electron): https://hundredrabbits.itch.io/orca +* Sources/Docs: https://github.com/hundredrabbits/Orca + +### Pilot + +* Source/Docs: https://github.com/hundredrabbits/pilot \ No newline at end of file