2015-01-18 19:43:50 +01:00
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#include "Adafruit_NeoPixel.h"
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2013-11-02 11:09:55 +01:00
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#define PIN 6
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enum {
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WIDTH=16,
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HEIGHT=16,
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N=WIDTH*HEIGHT*3
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};
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// Parameter 1 = number of pixels in strip
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// Parameter 2 = pin number (most are valid)
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// Parameter 3 = pixel type flags, add together as needed:
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// NEO_RGB Pixels are wired for RGB bitstream
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// NEO_GRB Pixels are wired for GRB bitstream
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// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
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// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip)
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(WIDTH * HEIGHT, PIN, NEO_GRB + NEO_KHZ800);
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void setup() {
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strip.begin();
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strip.show(); // Initialize all pixels to 'off'
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Serial.begin(115200);
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}
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int j = 0;
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int counter = 0;
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char buf[3*WIDTH*HEIGHT];
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void loop() {
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int incomingByte = 0;
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while((Serial.available() > 0) && (incomingByte != -1)) {
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incomingByte = Serial.read();
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if (incomingByte != -1) {
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if(incomingByte == 254)
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counter = 0;
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else{
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buf[counter] = incomingByte;
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counter++;
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if (counter >= N)
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counter = 0;
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}
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}
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}
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if (counter >= N-1) {
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for (int i = 0; i < WIDTH*HEIGHT; i++) {
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strip.setPixelColor(i, strip.Color(buf[3*i], buf[3*i+1], buf[3*i+2]));
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}
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strip.show();
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}
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}
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// Fill the dots one after the other with a color
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void colorWipe(uint32_t c, uint8_t wait) {
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for(uint16_t i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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strip.show();
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delay(wait);
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}
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}
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void colorFill(uint32_t c) {
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for(uint16_t i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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}
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strip.show();
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// delay(50);
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}
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void rainbow(uint8_t wait) {
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uint16_t i, j;
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for(j=0; j<256; j++) {
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for(i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, Wheel((i+j) & 255));
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}
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strip.show();
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delay(wait);
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}
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}
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// Slightly different, this makes the rainbow equally distributed throughout
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void rainbowCycle(uint8_t wait) {
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uint16_t i, j;
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for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
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for(i=0; i< strip.numPixels(); i++) {
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strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
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}
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strip.show();
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delay(wait);
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}
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}
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// Input a value 0 to 255 to get a color value.
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// The colours are a transition r - g - b - back to r.
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uint32_t Wheel(byte WheelPos) {
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if(WheelPos < 85) {
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return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
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} else if(WheelPos < 170) {
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WheelPos -= 85;
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return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
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} else {
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WheelPos -= 170;
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return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
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}
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}
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