2020-07-26 14:27:05 +02:00
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# file: idlebot.py
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# date: 23.07.2020
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# desc: class to deal with server related jabber events and muc-offline
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# presences.
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import time
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import random
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import logging
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import slixmpp
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logging = logging.getLogger(__name__)
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class IdleBot(slixmpp.ClientXMPP):
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"""
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Connect the given server, logs in and join the given room. If lost
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connection to server it tryes to reconnect.
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"""
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def __init__(self, jid, password, room, nick):
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slixmpp.ClientXMPP.__init__(self, jid, password)
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self.nick = nick
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self.room = room
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self.room_roster = {}
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self.add_event_handler("session_start", self.start)
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self.add_event_handler("session_end", self.reconnect)
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self.add_event_handler("disconnected", self.reconnect)
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self.add_event_handler("muc::%s::got_online" % self.room,
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self.muc_online)
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self.add_event_handler("muc::%s::got_offline" % room,
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self.muc_offline)
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async def start(self, event):
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"""
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Process the session_start event.
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Typical actions for the session_start event are
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requesting the roster and broadcasting an initial
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presence stanza.
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Arguments:
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event -- An empty dictionary. The session_start
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event does not provide any additional
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data.
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"""
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await self.get_roster()
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logging.info('Send presence')
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self.send_presence()
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self.join_room(self.room)
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def join_room(self, room):
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'''
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Sends a presence stanza for the given chat room.
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Arguments:
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room -- The room to join.
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'''
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self.plugin['xep_0045'].join_muc(room,
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self.nick,
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# If a room password is needed, use:
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# password=the_room_password,
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wait=True)
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logging.info('Joined room {}'.format(room))
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self.room_roster[room] = []
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def muc_online(self, presence):
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"""
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Process a presence stanza from a chat room. In this case,
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we only add the sers nick to our room roster. Items in
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presence['muc'] are 'room', 'nick', 'jid', 'lang', 'role',
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'affiliation'. Because 'jid' is (depends on server) possible
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empty, we only can add 'nick' to the roster.
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Arguments:
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presence -- The received presence stanza. See the
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documentation for the Presence stanza
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to see how else it may be used.
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"""
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nick = presence['muc']['nick']
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room = presence['muc']['room']
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if nick not in self.room_roster[room]:
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self.room_roster[room].append(nick)
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logging.debug('Roster: {}'.format(self.room_roster))
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# if bot joins the room great
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greeting = ("Hello everybody, my name is {} and i'am the "
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"new kid in town. :)".format(self.nick))
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if presence['muc']['nick'] == self.nick:
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self.send_message(mto = room,
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mbody = greeting,
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mtype = 'groupchat')
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def muc_offline(self, presence):
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"""
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Process a presence stanza from a chat room. At first we look
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for the nick who leaves the room. In case we are the user, we
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clear the roster and try to rejoin. Otherwise we remove the nick
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from roster.
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Arguments:
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presence -- The received presence stanza. See the
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documentation for the Presence stanza
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to see how else it may be used.
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"""
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nick = presence['muc']['nick']
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room = presence['muc']['room']
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if nick == self.nick:
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self.room_roster[room] = []
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logging.info('Receive unavailable from {}'.format(room))
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timeout = random.randint(0,10)
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logging.debug('Set timeout to {}'.format(timeout))
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time.sleep(timeout)
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self.join_room(room)
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else:
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if nick in self.room_roster[room]:
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2020-07-26 17:34:07 +02:00
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self.room_roster[room].remove(nick)
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2020-07-26 14:27:05 +02:00
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logging.debug('Roster: {}'.format(self.room_roster))
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def reconnect(self, event):
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'''
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Deals with alls events for disconnections. Tryes to reconnect.
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'''
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logging.warning('Receive a disconnect event: {}'.format(event))
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self.disconnect()
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logging.info('Try to reconnect')
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self.connect()
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def hangup(self):
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'''
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Process a disconnect from server. Is only called from
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KeyboardInterrup exception to disconnect from server and terminate
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the process..
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'''
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self.disconnect()
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def run(self):
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'''
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Registers needed plugins, connect the server and try to hold this
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connection.
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'''
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self.register_plugin('xep_0045') # Multi-User Chat
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self.register_plugin('xep_0012') # Last Activity
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self.connect()
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try:
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self.process(forever=True)
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except KeyboardInterrupt:
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self.hangup()
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