- Fix share user position - Fix initialise map - Create function to add user on the map with back end data
148 lines
No EOL
5.1 KiB
TypeScript
148 lines
No EOL
5.1 KiB
TypeScript
import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {GameSceneInterface} from "./GameScene";
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import {MessageUserPositionInterface} from "../../Connexion";
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export interface MapManagerInterface {
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Map: Phaser.Tilemaps.Tilemap;
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Terrain: Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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Scene: GameSceneInterface;
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createCurrentPlayer(UserId : string): void;
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update(): void;
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updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>): void;
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}
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export class MapManager implements MapManagerInterface{
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: Player;
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MapPlayers : Player[];
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Scene: GameSceneInterface;
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Map: Phaser.Tilemaps.Tilemap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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constructor(scene: GameSceneInterface){
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this.Scene = scene;
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//initalise map
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this.Map = this.Scene.add.tilemap("map");
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this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
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this.Map.createStaticLayer("tiles", "tiles");
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this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
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this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
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//initialise keyboard
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this.initKeyBoard();
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//initialise camera
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this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
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//initialise list of other player
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this.MapPlayers = new Array<Player>();
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}
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createCurrentPlayer(UserId : string){
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//initialise player
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this.CurrentPlayer = new Player(
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UserId,
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this.Scene,
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this.startX,
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this.startY,
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this.Camera,
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this
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);
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this.CurrentPlayer.initAnimation();
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}
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initKeyBoard() {
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this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
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this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
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this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
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this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
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this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
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this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
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this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
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this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
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this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
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}
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update() : void {
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this.CurrentPlayer.move();
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}
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/**
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* Create new player and clean the player on the map
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* @param UsersPosition
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*/
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updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>){
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if(!this.CurrentPlayer){
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return;
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}
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//add or create new user
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UsersPosition.forEach((userPosition : MessageUserPositionInterface) => {
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if(userPosition.userId === this.CurrentPlayer.userId){
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return;
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}
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let player = this.MapPlayers.find((player: Player) => userPosition.userId === player.userId);
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if(!player){
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this.addPlayer(userPosition);
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}else{
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player.updatePosition(userPosition);
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}
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});
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//clean map
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let mapPlayers = new Array<Player>();
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this.MapPlayers.forEach((player: Player) => {
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if(UsersPosition.find((message : MessageUserPositionInterface) => message.userId === player.userId)){
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mapPlayers.push(player);
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return;
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}
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player.destroy();
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});
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this.MapPlayers = mapPlayers;
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}
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/**
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* Create new player
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* @param MessageUserPosition
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*/
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addPlayer(MessageUserPosition : MessageUserPositionInterface){
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//initialise player
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let player = new Player(
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MessageUserPosition.userId,
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this.Scene,
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MessageUserPosition.position.x,
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MessageUserPosition.position.y,
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this.Camera,
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this
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);
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player.initAnimation();
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this.MapPlayers.push(player);
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player.updatePosition(MessageUserPosition)
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}
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} |