236 lines
8 KiB
TypeScript
236 lines
8 KiB
TypeScript
import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import { addLoader } from "../Components/Loader";
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import { gameManager} from "../Game/GameManager";
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import { ResizableScene } from "./ResizableScene";
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import { TextField } from "../Components/TextField";
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import { EnableCameraSceneName } from "./EnableCameraScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
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import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
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export const SelectCompanionSceneName = "SelectCompanionScene";
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enum LoginTextures {
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playButton = "play_button",
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icon = "icon",
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mainFont = "main_font"
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}
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export class SelectCompanionScene extends ResizableScene {
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private logo!: Image;
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private textField!: TextField;
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private pressReturnField!: TextField;
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private readonly nbCharactersPerRow = 7;
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private selectedRectangle!: Rectangle;
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private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
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private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
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constructor() {
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super({
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key: SelectCompanionSceneName
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});
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}
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preload() {
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addLoader(this);
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getAllCompanionResources(this.load).forEach(model => {
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this.companionModels.push(model);
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});
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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addLoader(this);
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}
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create() {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
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this.pressReturnField = new TextField(
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this,
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this.game.renderer.width / 2,
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90 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow),
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'Press enter to start'
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);
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const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
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this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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// input events
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this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
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this.input.keyboard.on('keydown-RIGHT', this.selectNext.bind(this));
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this.input.keyboard.on('keydown-LEFT', this.selectPrevious.bind(this));
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this.input.keyboard.on('keydown-DOWN', this.jumpToNextRow.bind(this));
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this.input.keyboard.on('keydown-UP', this.jumpToPreviousRow.bind(this));
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this.createCurrentCompanion();
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this.selectCompanion(this.getCompanionIndex());
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}
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update(time: number, delta: number): void {
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this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
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}
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private jumpToPreviousRow(): void {
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const index = this.companions.indexOf(this.selectedCompanion) - this.nbCharactersPerRow;
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if (index >= 0) {
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this.selectCompanion(index);
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}
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}
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private jumpToNextRow(): void {
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const index = this.companions.indexOf(this.selectedCompanion) + this.nbCharactersPerRow;
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if (index < this.companions.length) {
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this.selectCompanion(index);
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}
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}
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private selectPrevious(): void {
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const index = this.companions.indexOf(this.selectedCompanion);
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this.selectCompanion(index - 1);
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}
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private selectNext(): void {
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const index = this.companions.indexOf(this.selectedCompanion);
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this.selectCompanion(index + 1);
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}
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private selectCompanion(index?: number): void {
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if (typeof index === 'undefined') {
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index = this.companions.indexOf(this.selectedCompanion);
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}
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// make sure index is inside possible range
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index = Math.min(this.companions.length - 1, Math.max(0, index));
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if (this.selectedCompanion === this.companions[index]) {
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return;
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}
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this.selectedCompanion.anims.pause();
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this.selectedCompanion = this.companions[index];
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this.redrawSelectedRectangle();
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const model = this.companionModels[index];
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if (model !== null) {
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this.selectedCompanion.anims.play(model.name);
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}
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}
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private redrawSelectedRectangle(): void {
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this.selectedRectangle.setVisible(true);
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this.selectedRectangle.setX(this.selectedCompanion.x);
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this.selectedRectangle.setY(this.selectedCompanion.y);
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this.selectedRectangle.setSize(32, 32);
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}
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private storeCompanionSelection(): string|null {
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const index = this.companions.indexOf(this.selectedCompanion);
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const model = this.companionModels[index];
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const companion = model === null ? null : model.name;
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localUserStore.setCompanion(companion);
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return companion;
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}
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private nextScene(): void {
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const companion = this.storeCompanionSelection();
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// next scene
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this.scene.stop(SelectCompanionSceneName);
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gameManager.setCompanion(companion);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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this.scene.remove(SelectCompanionSceneName);
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}
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private createCurrentCompanion(): void {
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for (let i = 0; i < this.companionModels.length; i++) {
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const companionResource = this.companionModels[i];
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const col = i % this.nbCharactersPerRow;
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const row = Math.floor(i / this.nbCharactersPerRow);
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const [x, y] = this.getCharacterPosition(col, row);
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let name = "null";
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if (companionResource !== null) {
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name = companionResource.name;
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}
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const companion = this.physics.add.sprite(x, y, name, 0);
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companion.setBounce(0.2);
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companion.setCollideWorldBounds(true);
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if (companionResource !== null) {
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this.anims.create({
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key: name,
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frames: this.anims.generateFrameNumbers(name, {start: 0, end: 2,}),
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frameRate: 10,
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repeat: -1
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});
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}
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companion.setInteractive().on("pointerdown", () => {
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this.selectCompanion(i);
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});
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this.companions.push(companion);
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}
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this.selectedCompanion = this.companions[0];
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}
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private getCharacterPosition(x: number, y: number): [number, number] {
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return [
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this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
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y * 32 + 90
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];
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}
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public onResize(ev: UIEvent): void {
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this.textField.x = this.game.renderer.width / 2;
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = this.game.renderer.height - 20;
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for (let i = 0; i < this.companionModels.length; i++) {
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const companion = this.companions[i];
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const col = i % this.nbCharactersPerRow;
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const row = Math.floor(i / this.nbCharactersPerRow);
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const [x, y] = this.getCharacterPosition(col, row);
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companion.x = x;
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companion.y = y;
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}
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this.redrawSelectedRectangle();
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}
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private getCompanionIndex(): number {
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const companion = localUserStore.getCompanion();
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if (companion === null) {
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return 0;
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}
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return this.companionModels.findIndex(model => model !== null && model.name === companion);
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}
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}
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