50 lines
1.7 KiB
TypeScript
50 lines
1.7 KiB
TypeScript
import type {GameScene} from "../Game/GameScene";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import type {PlayerAnimationDirections} from "../Player/Animation";
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import {requestVisitCardsStore} from "../../Stores/GameStore";
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/**
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* Class representing the sprite of a remote player (a player that plays on another computer)
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*/
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export class RemotePlayer extends Character {
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userId: number;
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private visitCardUrl: string|null;
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constructor(
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userId: number,
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Scene: GameScene,
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x: number,
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y: number,
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name: string,
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texturesPromise: Promise<string[]>,
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direction: PlayerAnimationDirections,
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moving: boolean,
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visitCardUrl: string|null,
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companion: string|null,
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companionTexturePromise?: Promise<string>
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1, !!visitCardUrl, companion, companionTexturePromise);
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//set data
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this.userId = userId;
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this.visitCardUrl = visitCardUrl;
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this.on('pointerdown', () => {
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requestVisitCardsStore.set(this.visitCardUrl);
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})
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}
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updatePosition(position: PointInterface): void {
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this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
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this.setX(position.x);
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this.setY(position.y);
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this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
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if (this.companion) {
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this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
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}
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}
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}
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