If more than one tile was set in the "start" layer, the last tile would be selected. Now, the tile is selected at random among available tiles. Also, a message is issued if no tiles have been put on the "start" layer. |
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.. | ||
AddPlayerInterface.ts | ||
GameManager.ts | ||
GameScene.ts | ||
PlayerMovement.ts | ||
PlayersPositionInterpolator.ts |