55 lines
1.5 KiB
TypeScript
55 lines
1.5 KiB
TypeScript
import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {Room} from "../../Connexion/Room";
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export interface HasMovedEvent {
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direction: string;
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moving: boolean;
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x: number;
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y: number;
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}
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export class GameManager {
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private playerName!: string;
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private characterLayers!: string[];
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private startRoom!:Room;
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public async init(scenePlugin: Phaser.Scenes.ScenePlugin) {
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this.startRoom = await connectionManager.initGameConnexion();
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await this.loadMap(this.startRoom, scenePlugin);
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}
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public setPlayerName(name: string): void {
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this.playerName = name;
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}
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public setCharacterLayers(layers: string[]): void {
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this.characterLayers = layers;
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}
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getPlayerName(): string {
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return this.playerName;
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}
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getCharacterSelected(): string[] {
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return this.characterLayers;
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}
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public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
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const roomID = room.id;
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const mapUrl = await room.getMapUrl();
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const gameIndex = scenePlugin.getIndex(roomID);
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if(gameIndex === -1){
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const game : Phaser.Scene = new GameScene(room, mapUrl);
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scenePlugin.add(roomID, game, false);
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}
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}
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public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
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scenePlugin.start(this.startRoom.id);
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}
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}
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export const gameManager = new GameManager();
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