server/front/src/Phaser/Game
David Négrier 23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
..
AddPlayerInterface.ts transmit companion to remote players 2021-04-02 21:21:11 +02:00
GameManager.ts Improvement feature circle discussion (#977) 2021-05-05 01:49:04 +02:00
GameMap.ts Added a new LayersIterator class 2021-04-26 11:21:34 +02:00
GameScene.ts Refactoring code to use the "visibilitychange" event 2021-05-11 10:56:50 +02:00
PlayerMovement.ts rewrote the login workflow 2020-09-25 19:23:33 +02:00
PlayersPositionInterpolator.ts Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00