David Négrier
8968627d69
Adding Jitsi meeting in TCM maps
2020-08-31 14:23:31 +02:00
David Négrier
9351719873
Adding the notion of silent zone
2020-08-31 14:10:01 +02:00
David Négrier
0a8ba37049
Adding Jitsi meet support
2020-08-31 12:18:00 +02:00
David Négrier
01319b50ca
Adding a "openWebsite" property that opens websites when we walk over the zone.
2020-08-30 17:37:38 +02:00
David Négrier
d736673169
Adding an entry point in first floor
2020-06-17 16:35:47 +02:00
David Négrier
e1954c7ff9
Removing overlapping tiles between start and exit
2020-06-17 16:31:42 +02:00
David Négrier
db3ef81842
Adding the ability to add several entry points
...
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
NIP
5066e5ad4c
Fix issue on start point
2020-05-28 12:19:46 +02:00
NIP
c90994574a
Add a coders exit to https://npeguin.github.io/coders-map/map.json
2020-05-28 11:56:47 +02:00
gparant
b467adece9
Minor update floor0 and floor1
2020-05-14 21:00:52 +02:00
gparant
517d3981d1
Minor changes map floor 0
2020-05-13 22:36:34 +02:00
gparant
b4e720b00a
New map floor0
2020-05-13 22:09:02 +02:00
David Négrier
faadacddb6
Redirecting to the correct map after login screen based on URL provided
2020-05-13 00:06:58 +02:00
gparant
b50f28176e
Minor update layer position in map floor0 and floor1
2020-05-12 02:01:18 +02:00
David Négrier
872fa8c750
Fixing exit points
2020-05-12 00:38:24 +02:00
David Négrier
cf49f7de00
Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v1
...
# Conflicts:
# back/src/Assets/Maps/Floor0/floor0.json
2020-05-12 00:24:05 +02:00
NIP
98e73582c8
Add KEN office to the map
2020-05-11 23:42:10 +02:00
gparant
7ccd84d941
Fix depth error in the first floor
2020-05-11 21:16:14 +02:00
gparant
c41e88370d
Fix position layer in map lyon
2020-05-11 20:53:23 +02:00
David Négrier
98628957a4
Refactoring "exit" to allow multiple maps
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Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)
Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
William
e9d3a7d169
use start and exit layers on map
2020-05-11 14:00:15 +02:00
gparant
45370e6391
Fix exit tile map of floot1
2020-05-11 00:32:37 +02:00
gparant
f4af824cf9
Fix error mapping refresh in back & the end of this feature development
2020-05-10 23:49:08 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
27c6034661
Manage multi scene
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- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
7f989cfd23
Add maps in back
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- Add all map json in back
- Create middleware to check authentification user
- Create controllers to get map
- Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00