option to update tile

# Conflicts:
#	front/src/Api/Events/ApiUpdateTileEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
This commit is contained in:
jonny 2021-05-10 00:27:21 +02:00
parent 79e530f0e6
commit ffe03d40f5
4 changed files with 227 additions and 163 deletions

View file

@ -0,0 +1,16 @@
import * as tg from "generic-type-guard";
export const updateTile = "updateTile"
export const isUpdateTileEvent =
new tg.IsInterface().withProperties({
x: tg.isNumber,
y: tg.isNumber,
tile: tg.isUnion(tg.isNumber, tg.isString),
layer: tg.isUnion(tg.isNumber, tg.isString)
}).get();
/**
* A message sent from the game to the iFrame when a user enters or leaves a zone marked with the "zone" property.
*/
export type UpdateTileEvent = tg.GuardedType<typeof isUpdateTileEvent>;

View file

@ -57,6 +57,9 @@ class IframeListener {
private readonly _removeBubbleStream: Subject<void> = new Subject();
public readonly removeBubbleStream = this._removeBubbleStream.asObservable();
private readonly _updateTileEvent: Subject<UpdateTileEvent> = new Subject();
public readonly updateTileEvent = this._updateTileEvent.asObservable();
private readonly iframes = new Set<HTMLIFrameElement>();
private readonly scripts = new Map<string, HTMLIFrameElement>();
@ -110,6 +113,10 @@ class IframeListener {
this._removeBubbleStream.next();
}else if (payload.type === 'loadPage' && isLoadPageEvent(payload.data)){
this._loadPageStream.next(payload.data.url);
} else if (payload.type == "getState") {
this._gameStateStream.next();
} else if (payload.type == "updateTile" && isUpdateTileEvent(payload.data)) {
this._updateTileEvent.next(payload.data)
}
}