FIX: player anims correctly stop on the idle frame
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59c310d0a8
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9 changed files with 75 additions and 128 deletions
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@ -7,7 +7,6 @@ import {PositionNotifier} from "./PositionNotifier";
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import {Movable} from "_Model/Movable";
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import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
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import {arrayIntersect} from "../Services/ArrayHelper";
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import {MAX_USERS_PER_ROOM} from "../Enum/EnvironmentVariable";
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import {JoinRoomMessage} from "../Messages/generated/messages_pb";
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import {ZoneSocket} from "src/RoomManager";
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@ -116,8 +115,6 @@ export class GameRoom {
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this.nextUserId++;
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this.users.set(user.id, user);
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this.usersByUuid.set(user.uuid, user);
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// Let's call update position to trigger the join / leave room
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//this.updatePosition(socket, userPosition);
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this.updateUserGroup(user);
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// Notify admins
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@ -149,10 +146,6 @@ export class GameRoom {
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}
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}
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get isFull(): boolean {
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return this.users.size >= MAX_USERS_PER_ROOM;
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}
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public isEmpty(): boolean {
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return this.users.size === 0 && this.admins.size === 0;
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}
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