FIX: player anims correctly stop on the idle frame
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9 changed files with 75 additions and 128 deletions
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@ -3,7 +3,6 @@ const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS)
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const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false;
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const ADMIN_API_URL = process.env.ADMIN_API_URL || '';
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const ADMIN_API_TOKEN = process.env.ADMIN_API_TOKEN || 'myapitoken';
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const MAX_USERS_PER_ROOM = parseInt(process.env.MAX_USERS_PER_ROOM || '') || 600;
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const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const JITSI_ISS = process.env.JITSI_ISS || '';
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@ -19,7 +18,6 @@ export {
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ADMIN_API_TOKEN,
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HTTP_PORT,
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GRPC_PORT,
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MAX_USERS_PER_ROOM,
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GROUP_RADIUS,
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ALLOW_ARTILLERY,
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CPU_OVERHEAT_THRESHOLD,
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