FIX: player anims correctly stop on the idle frame

This commit is contained in:
kharhamel 2021-03-11 16:13:05 +01:00
parent 59c310d0a8
commit fe8c75610d
9 changed files with 75 additions and 128 deletions

View file

@ -3,7 +3,6 @@ const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS)
const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false;
const ADMIN_API_URL = process.env.ADMIN_API_URL || '';
const ADMIN_API_TOKEN = process.env.ADMIN_API_TOKEN || 'myapitoken';
const MAX_USERS_PER_ROOM = parseInt(process.env.MAX_USERS_PER_ROOM || '') || 600;
const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const JITSI_ISS = process.env.JITSI_ISS || '';
@ -19,7 +18,6 @@ export {
ADMIN_API_TOKEN,
HTTP_PORT,
GRPC_PORT,
MAX_USERS_PER_ROOM,
GROUP_RADIUS,
ALLOW_ARTILLERY,
CPU_OVERHEAT_THRESHOLD,