FIX: player anims correctly stop on the idle frame

This commit is contained in:
kharhamel 2021-03-11 16:13:05 +01:00
parent 59c310d0a8
commit fe8c75610d
9 changed files with 75 additions and 128 deletions

View file

@ -3,7 +3,6 @@ const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS)
const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false;
const ADMIN_API_URL = process.env.ADMIN_API_URL || '';
const ADMIN_API_TOKEN = process.env.ADMIN_API_TOKEN || 'myapitoken';
const MAX_USERS_PER_ROOM = parseInt(process.env.MAX_USERS_PER_ROOM || '') || 600;
const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const JITSI_ISS = process.env.JITSI_ISS || '';
@ -19,7 +18,6 @@ export {
ADMIN_API_TOKEN,
HTTP_PORT,
GRPC_PORT,
MAX_USERS_PER_ROOM,
GROUP_RADIUS,
ALLOW_ARTILLERY,
CPU_OVERHEAT_THRESHOLD,

View file

@ -7,7 +7,6 @@ import {PositionNotifier} from "./PositionNotifier";
import {Movable} from "_Model/Movable";
import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
import {arrayIntersect} from "../Services/ArrayHelper";
import {MAX_USERS_PER_ROOM} from "../Enum/EnvironmentVariable";
import {JoinRoomMessage} from "../Messages/generated/messages_pb";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {ZoneSocket} from "src/RoomManager";
@ -116,8 +115,6 @@ export class GameRoom {
this.nextUserId++;
this.users.set(user.id, user);
this.usersByUuid.set(user.uuid, user);
// Let's call update position to trigger the join / leave room
//this.updatePosition(socket, userPosition);
this.updateUserGroup(user);
// Notify admins
@ -149,10 +146,6 @@ export class GameRoom {
}
}
get isFull(): boolean {
return this.users.size >= MAX_USERS_PER_ROOM;
}
public isEmpty(): boolean {
return this.users.size === 0 && this.admins.size === 0;
}