Adding a reconnect feature in case first Pusher request fails
Now, if the first pusher request fails, a waiting message will be displayed and the application will reconnect when the pusher comes back alive or the network connection is established again.
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17 changed files with 981 additions and 32 deletions
80
tests/tests/variables.ts
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80
tests/tests/variables.ts
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import {assertLogMessage} from "./utils/log";
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const fs = require('fs');
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const Docker = require('dockerode');
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import { Selector } from 'testcafe';
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import {userAlice} from "./utils/roles";
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import {findContainer, rebootBack, rebootPusher, rebootRedis, startContainer, stopContainer} from "./utils/containers";
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// Note: we are also testing that passing a random query parameter does not cause any issue.
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fixture `Variables`
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.page `http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/shared_variables.json?somerandomparam=1`;
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test("Test that variables storage works", async (t: TestController) => {
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const variableInput = Selector('#textField');
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await Promise.all([
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rebootBack(),
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rebootRedis(),
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rebootPusher(),
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]);
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await t.useRole(userAlice)
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.switchToIframe("#cowebsite-buffer iframe")
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.debug()
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.expect(variableInput.value).eql('default value')
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.typeText(variableInput, 'new value')
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.switchToPreviousWindow()
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// reload
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/*.navigateTo('http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/shared_variables.json')
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.switchToIframe("#cowebsite-buffer iframe")
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.expect(variableInput.value).eql('new value')*/
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/*
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const backContainer = await findContainer('back');
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await stopContainer(backContainer);
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await startContainer(backContainer);
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*/
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t.ctx.passed = true;
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}).after(async t => {
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if (!t.ctx.passed) {
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console.log("Test failed. Browser logs:")
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console.log(await t.getBrowserConsoleMessages());
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}
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});
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test("Test that variables cache in the back don't prevent setting a variable in case the map changes", async (t: TestController) => {
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// Let's start by visiting a map that DOES not have the variable.
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fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_1.json', '../maps/tests/Variables/Cache/variables_tmp.json');
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await t.useRole(userAlice);
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//.takeScreenshot('before_switch.png');
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// Let's REPLACE the map by a map that has a new variable
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// At this point, the back server contains a cache of the old map (with no variables)
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fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_2.json', '../maps/tests/Variables/Cache/variables_tmp.json');
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await t.openWindow('http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json')
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.resizeWindow(960, 800)
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.useRole(userAlice);
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//.takeScreenshot('after_switch.png');
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// Let's check we successfully manage to save the variable value.
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await assertLogMessage(t, 'SUCCESS!');
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t.ctx.passed = true;
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}).after(async t => {
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if (!t.ctx.passed) {
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console.log("Test failed. Browser logs:")
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console.log(await t.getBrowserConsoleMessages());
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}
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});
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