BIG WIP of refactoring my work in TS
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af5d2a5a97
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fbfc208129
12 changed files with 274 additions and 11 deletions
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@ -87,7 +87,8 @@ export class IoSocketController{
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//Hydrate and manage error
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hydrateMessageReceive(message : string) : MessageUserPosition | Error{
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try {
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return new MessageUserPosition(message);
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let data = JSON.parse(message);
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return new MessageUserPosition(data);
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}catch (err) {
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//TODO log error
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return new Error(err);
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@ -1 +1,130 @@
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// TODO
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import {MessageUserPosition} from "_Model/Websocket/MessageUserPosition";
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import {Distance} from "_Model/Distance";
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export class PositionController {
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static readonly MIN_DISTANCE = 12;
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static readonly MAX_PER_GROUP = 3;
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constructor ()
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{
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// Injecter socket ?
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}
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getDistancesBetweenAllUsers(users: MessageUserPosition[]): Distance[]
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{
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let i = 0;
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let distances: Distance[] = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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distances[i] = {
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distance: PositionController.computeDistance(user1, user2),
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user1: user1,
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user2: user2
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};
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i++;
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}
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});
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});
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distances.sort(PositionController.compareDistances);
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return distances;
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}
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createGroups(distances: Distance[], nbOfUsers: number, Oldgroups: MessageUserPosition[][]): MessageUserPosition[][]
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{
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// TODO : detect in existing groups if a user must be removed from the group
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let alreadyInAGroup: any[string] = [];
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let groups: MessageUserPosition[][] = [];
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let roomId = 0;
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for(let i = 0; i < distances.length; i++) {
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let dist = distances[i];
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if(dist.distance <= PositionController.MIN_DISTANCE) {
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if(typeof groups[roomId] === 'undefined') {
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groups[roomId] = [];
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}
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if(groups[roomId].indexOf(dist.user1) === -1 && typeof alreadyInAGroup[dist.user1.userId] === 'undefined') {
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if(groups[roomId].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let j = 0; j < groups[roomId].length; j++) {
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let userTotest = groups[roomId][j];
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if(PositionController.computeDistance(dist.user1, userTotest) <= PositionController.MIN_DISTANCE) {
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groups[roomId].push(dist.user1);
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alreadyInAGroup[dist.user1.userId] = true;
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break;
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}
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}
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} else {
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groups[roomId].push(dist.user1);
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alreadyInAGroup[dist.user1.userId] = true;
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}
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}
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if(groups[roomId].length === PositionController.MAX_PER_GROUP) {
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roomId++; // on créé un nouveau groupe
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if(roomId > (nbOfUsers / PositionController.MAX_PER_GROUP)) {
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console.log('There is no room left for user ID : ' + dist.user2.userId + ' !');
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break;
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}
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continue;
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}
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if(groups[roomId].indexOf(dist.user2) === -1 && typeof alreadyInAGroup[dist.user2.userId] === 'undefined') {
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if(groups[roomId].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let j = 0; j < groups[roomId].length; j++) {
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let userTotest = groups[roomId][j];
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if(PositionController.computeDistance(dist.user2, userTotest) <= PositionController.MIN_DISTANCE) {
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groups[roomId].push(dist.user2);
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alreadyInAGroup[dist.user2.userId] = true;
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break;
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}
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}
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} else {
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groups[roomId].push(dist.user2);
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alreadyInAGroup[dist.user2.userId] = true;
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}
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}
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}
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}
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return groups;
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}
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// FIXME
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checkGroupDistance (groups: MessageUserPosition[][])
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{
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for(let i = 0; i < groups.length; i++) {
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let group = groups[i];
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group.forEach((user1, key1) => {
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group.forEach((user2, key2) => {
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if(key1 < key2) {
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let distance = PositionController.computeDistance(user1, user2);
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if(distance > PositionController.MIN_DISTANCE) {
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// TODO : message a user1 et user2
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}
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}
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});
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});
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}
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}
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private static computeDistance(user1: MessageUserPosition, user2: MessageUserPosition): number
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{
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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}
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private static compareDistances(distA: Distance, distB: Distance): number
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{
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if (distA.distance < distB.distance) {
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return -1;
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}
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if (distA.distance > distB.distance) {
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return 1;
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}
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return 0;
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}
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}
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@ -1,148 +0,0 @@
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// Constants
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let MIN_DISTANCE = 12;
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let MAX_PER_GROUP = 3;
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let NB_USERS = 10;
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// Utils
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let rand = function(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min + 1)) + min;
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};
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let compareDistances = function(distA, distB) {
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if (distA.distance < distB.distance) {
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return -1;
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}
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if (distA.distance > distB.distance) {
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return 1;
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}
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return 0;
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};
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let computeDistance = function (user1, user2) {
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return Math.sqrt(Math.pow(user2.X - user1.X, 2) + Math.pow(user2.Y - user1.Y, 2));
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};
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// Test Data
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let users = [];
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for(let i = 1; i <= NB_USERS; i++) {
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let user = {};
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user.id = rand(0,99999);
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user.X = rand(0, 40);
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user.Y = rand(0, 40);
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users.push(user);
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}
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// Compute distance between each user
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let getDistanceOfEachUser = function(users) {
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let i = 0;
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let distances = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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let distanceObj = {};
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distanceObj.distance = computeDistance(user1, user2);
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distanceObj.first = user1;
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distanceObj.second = user2;
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distances[i] = distanceObj;
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i++;
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}
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});
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});
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return distances;
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};
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// Organise groups
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let createGroups = function(distances) {
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let i = 0;
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let groups = [];
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let alreadyInAGroup = [];
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for(let j = 0; j < distances.length; j++) {
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let dist = distances[j];
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if(dist.distance <= MIN_DISTANCE) {
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if(typeof groups[i] === 'undefined') {
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groups[i] = [];
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}
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if(groups[i].indexOf(dist.first) === -1 && typeof alreadyInAGroup[dist.first.id] === 'undefined') {
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if(groups[i].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let l = 0; l < groups[i].length; l++) {
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let userTotest = groups[i][l];
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if(computeDistance(dist.first, userTotest) <= MIN_DISTANCE) {
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groups[i].push(dist.first);
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alreadyInAGroup[dist.first.id] = true;
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break;
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}
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}
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} else {
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groups[i].push(dist.first);
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alreadyInAGroup[dist.first.id] = true;
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}
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}
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if(groups[i].length === MAX_PER_GROUP) {
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i++; // on créé un nouveau groupe
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if(i > (NB_USERS / MAX_PER_GROUP)) {
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console.log('There is no room left for user ID : ' + dist.second.id + ' !');
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break;
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}
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continue;
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}
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if(groups[i].indexOf(dist.second) === -1 && typeof alreadyInAGroup[dist.second.id] === 'undefined') {
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if(groups[i].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let l = 0; l < groups[i].length; l++) {
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let userTotest = groups[i][l];
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if(computeDistance(dist.second, userTotest) <= MIN_DISTANCE) {
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groups[i].push(dist.second);
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alreadyInAGroup[dist.second.id] = true;
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break;
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}
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}
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} else {
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groups[i].push(dist.second);
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alreadyInAGroup[dist.second.id] = true;
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}
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}
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}
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}
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return groups;
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};
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let distances = getDistanceOfEachUser(users);
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// ordonner par distance pour prioriser l'association en groupe des utilisateurs les plus proches
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distances.sort(compareDistances);
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let groups = createGroups(distances);
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// Compute distance between each user of a already existing group
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let checkGroupDistance = function(groups) {
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for(let i = 0; i < groups.length; i++) {
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let group = groups[i];
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group.forEach(function(user1, key1) {
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group.forEach(function(user2, key2) {
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if(key1 < key2) {
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let distance = computeDistance(user1, user2);
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if(distance > MIN_DISTANCE) {
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// TODO : message a user1 et user2
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}
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}
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});
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});
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}
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};
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console.log(users);
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console.log(distances);
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console.log(groups);
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7
back/src/Model/Distance.ts
Normal file
7
back/src/Model/Distance.ts
Normal file
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@ -0,0 +1,7 @@
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import {MessageUserPosition} from "../Model/Websocket/MessageUserPosition";
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export interface Distance {
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distance: number,
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user1: MessageUserPosition,
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user2: MessageUserPosition,
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}
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18
back/src/Model/Group.ts
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18
back/src/Model/Group.ts
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@ -0,0 +1,18 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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export class Group {
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static readonly MAX_PER_GROUP = 4;
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users: MessageUserPosition[];
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constructor(users: MessageUserPosition[]) {
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this.users = users;
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}
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getUsers(): MessageUserPosition[] {
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return this.users;
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}
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isFull(): boolean {
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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}
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7
back/src/Model/UserInterface.ts
Normal file
7
back/src/Model/UserInterface.ts
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@ -0,0 +1,7 @@
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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export interface Userinteface {
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group: Group,
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pointInterface: PointInterface
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}
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18
back/src/Model/Websocket/Group.ts
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18
back/src/Model/Websocket/Group.ts
Normal file
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@ -0,0 +1,18 @@
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import {MessageUserPosition} from "./MessageUserPosition";
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export class Group {
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static readonly MAX_PER_GROUP = 4;
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users: MessageUserPosition[];
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constructor(users: MessageUserPosition[]) {
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this.users = users;
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}
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getUsers(): MessageUserPosition[] {
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return this.users;
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}
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isFull(): boolean {
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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}
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@ -2,8 +2,7 @@ export class Message {
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userId: string;
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roomId: string;
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constructor(message: string) {
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let data = JSON.parse(message);
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constructor(data: any) {
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if(!data.userId || !data.roomId){
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throw Error("userId or roomId cannot be null");
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}
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@ -24,9 +24,8 @@ export class Point implements PointInterface{
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export class MessageUserPosition extends Message{
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position: PointInterface;
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constructor(message: string) {
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super(message);
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let data = JSON.parse(message);
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constructor(data: any) {
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super(data);
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this.position = new Point(data.position.x, data.position.y);
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}
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46
back/src/Model/World.ts
Normal file
46
back/src/Model/World.ts
Normal file
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@ -0,0 +1,46 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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export class World {
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// Users, sorted by ID
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private users: Map<string, PointInterface>;
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private groups: Group[]
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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{
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this.users = new Map<string, PointInterface>();
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this.groups = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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}
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public join(userPosition: MessageUserPosition): void {
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this.users.set(userPosition.userId, userPosition.position);
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}
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public updatePosition(userPosition: MessageUserPosition): void {
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if(typeof userPosition.userId === 'undefined') {
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throw new Error('unkown id');
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}
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//this.users.get(userPosition.userId).x;
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// TODO: compute distance between peers.
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// Is the user in a group?
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// Is the user leaving the group? (is the user at more than max distance of each player)
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// Should we split the group? (is each player reachable from the current player?)
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// This is needed if
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// A <==> B <==> C <===> D
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// becomes A <==> B <=====> C <> D
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// If C moves right, the distance between B and C is too great and we must form 2 groups
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// If the user is in no group
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// is there someone in a group close enough and with room in the group?
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}
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}
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