Redirecting to the correct map after login screen based on URL provided
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11 changed files with 49 additions and 43 deletions
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@ -8,9 +8,15 @@ import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {MAP_FILE_URL} from "../../Enum/EnvironmentVariable";
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export function getMapKeyByUrl(mapUrlStart: string){
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// FIXME: the key should be computed from the full URL of the map.
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let startPos = mapUrlStart.indexOf('://')+3;
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let endPos = mapUrlStart.indexOf(".json");
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console.log('MAP KEY '+mapUrlStart.substring(startPos, endPos));
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return mapUrlStart.substring(startPos, endPos);
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let tab = mapUrlStart.split("/");
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return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
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}
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@ -99,23 +105,40 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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private async login(name: string) {
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return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
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return gameManager.loadMaps().then((scene : any) => {
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if (!scene) {
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return;
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}
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let key = gameManager.loadMap(scene.mapUrlStart, this.scene);
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// Do we have a start URL in the address bar? If so, let's redirect to this address
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let mapUrl = this.findMapUrl();
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if (mapUrl !== null) {
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let key = gameManager.loadMap(mapUrl, this.scene);
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this.scene.start(key);
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return scene;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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return mapUrl;
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} else {
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// If we do not have a map address in the URL, let's ask the server for a start map.
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return gameManager.loadMaps().then((scene : any) => {
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if (!scene) {
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return;
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}
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let key = gameManager.loadMap(window.location.protocol+"//"+scene.mapUrlStart, this.scene);
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this.scene.start(key);
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return scene;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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private findMapUrl(): string|null {
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let path = window.location.pathname;
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if (!path.startsWith('/_/')) {
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return null;
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}
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return window.location.protocol+'//'+path.substr(3);
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}
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Map: Phaser.Tilemaps.Tilemap;
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initAnimation(): void {
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