Merge pull request #828 from thecodingmachine/develop

Deploy 2021-03-22
This commit is contained in:
David Négrier 2021-03-22 16:42:28 +01:00 committed by GitHub
commit f9a2097bc9
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GPG key ID: 4AEE18F83AFDEB23
57 changed files with 1191 additions and 937 deletions

View file

@ -1,4 +1,4 @@
import {PlayerAnimationNames} from "../Player/Animation";
import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
import Container = Phaser.GameObjects.Container;
@ -10,8 +10,7 @@ interface AnimationData {
frameRate: number;
repeat: number;
frameModel: string; //todo use an enum
frameStart: number;
frameEnd: number;
frames : number[]
}
export abstract class Character extends Container {
@ -19,7 +18,7 @@ export abstract class Character extends Container {
private readonly playerName: BitmapText;
public PlayerValue: string;
public sprites: Map<string, Sprite>;
private lastDirection: string = PlayerAnimationNames.WalkDown;
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
//private teleportation: Sprite;
private invisible: boolean;
@ -28,7 +27,7 @@ export abstract class Character extends Container {
y: number,
texturesPromise: Promise<string[]>,
name: string,
direction: string,
direction: PlayerAnimationDirections,
moving: boolean,
frame?: string | number
) {
@ -81,7 +80,7 @@ export abstract class Character extends Container {
this.getPlayerAnimations(texture).forEach(d => {
this.scene.anims.create({
key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {frames: d.frames}),
frameRate: d.frameRate,
repeat: d.repeat
});
@ -96,37 +95,57 @@ export abstract class Character extends Container {
private getPlayerAnimations(name: string): AnimationData[] {
return [{
key: `${name}-${PlayerAnimationNames.WalkDown}`,
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frameStart: 0,
frameEnd: 2,
frames: [0, 1, 2, 1],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationNames.WalkLeft}`,
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frameStart: 3,
frameEnd: 5,
frames: [3, 4, 5, 4],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationNames.WalkRight}`,
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frameStart: 6,
frameEnd: 8,
frames: [6, 7, 8, 7],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationNames.WalkUp}`,
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frameStart: 9,
frameEnd: 11,
frames: [9, 10, 11, 10],
frameRate: 10,
repeat: -1
},{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [1],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [4],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [7],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [10],
frameRate: 10,
repeat: 1
}];
}
protected playAnimation(direction : string, moving: boolean): void {
protected playAnimation(direction : PlayerAnimationDirections, moving: boolean): void {
if (this.invisible) return;
for (const [texture, sprite] of this.sprites.entries()) {
if (!sprite.anims) {
@ -134,10 +153,9 @@ export abstract class Character extends Container {
return;
}
if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) {
sprite.play(texture+'-'+direction, true);
sprite.play(texture+'-'+direction+'-'+PlayerAnimationTypes.Walk, true);
} else if (!moving) {
sprite.anims.play(texture + '-' + direction, true);
sprite.anims.stop();
sprite.anims.play(texture + '-' + direction + '-'+PlayerAnimationTypes.Idle, true);
}
}
}
@ -157,17 +175,17 @@ export abstract class Character extends Container {
// up or down animations are prioritized over left and right
if (body.velocity.y < 0) { //moving up
this.lastDirection = PlayerAnimationNames.WalkUp;
this.playAnimation(PlayerAnimationNames.WalkUp, true);
this.lastDirection = PlayerAnimationDirections.Up;
this.playAnimation(PlayerAnimationDirections.Up, true);
} else if (body.velocity.y > 0) { //moving down
this.lastDirection = PlayerAnimationNames.WalkDown;
this.playAnimation(PlayerAnimationNames.WalkDown, true);
this.lastDirection = PlayerAnimationDirections.Down;
this.playAnimation(PlayerAnimationDirections.Down, true);
} else if (body.velocity.x > 0) { //moving right
this.lastDirection = PlayerAnimationNames.WalkRight;
this.playAnimation(PlayerAnimationNames.WalkRight, true);
this.lastDirection = PlayerAnimationDirections.Right;
this.playAnimation(PlayerAnimationDirections.Right, true);
} else if (body.velocity.x < 0) { //moving left
this.lastDirection = PlayerAnimationNames.WalkLeft;
this.playAnimation(PlayerAnimationNames.WalkLeft, true);
this.lastDirection = PlayerAnimationDirections.Left;
this.playAnimation(PlayerAnimationDirections.Left, true);
}
this.setDepth(this.y);

View file

@ -1,6 +1,7 @@
import {GameScene} from "../Game/GameScene";
import {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character";
import {PlayerAnimationDirections} from "../Player/Animation";
/**
* Class representing the sprite of a remote player (a player that plays on another computer)
@ -15,22 +16,17 @@ export class RemotePlayer extends Character {
y: number,
name: string,
texturesPromise: Promise<string[]>,
direction: string,
direction: PlayerAnimationDirections,
moving: boolean
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
//set data
this.userId = userId;
//todo: implement on click action
/*this.playerName.setInteractive();
this.playerName.on('pointerup', () => {
});*/
}
updatePosition(position: PointInterface): void {
this.playAnimation(position.direction, position.moving);
this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
this.setX(position.x);
this.setY(position.y);

View file

@ -2,6 +2,7 @@ import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
@ -78,6 +79,7 @@ export class GameManager {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
scenePlugin.launch(HelpCameraSettingsSceneName);//700
}
public gameSceneIsCreated(scene: GameScene) {

View file

@ -3,27 +3,17 @@ import {
GroupCreatedUpdatedMessageInterface,
MessageUserJoined,
MessageUserMovedInterface,
MessageUserPositionInterface, OnConnectInterface,
MessageUserPositionInterface,
OnConnectInterface,
PointInterface,
PositionInterface,
RoomJoinedMessageInterface
} from "../../Connexion/ConnexionModels";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {
DEBUG_MODE,
JITSI_PRIVATE_MODE,
POSITION_DELAY,
RESOLUTION,
ZOOM_LEVEL
} from "../../Enum/EnvironmentVariable";
import {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty, ITiledMapObject,
ITiledTileSet
} from "../Map/ITiledMap";
import {DEBUG_MODE, JITSI_PRIVATE_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationNames} from "../Player/Animation";
import {PlayerAnimationDirections} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer";
@ -41,11 +31,6 @@ import {
TRIGGER_WEBSITE_PROPERTIES,
WEBSITE_MESSAGE_PROPERTIES
} from "../../WebRtc/LayoutManager";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import {GameMap} from "./GameMap";
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import {mediaManager} from "../../WebRtc/MediaManager";
@ -54,10 +39,10 @@ import {ActionableItem} from "../Items/ActionableItem";
import {UserInputManager} from "../UserInput/UserInputManager";
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {connectionManager, ConnexionMessageEvent, ConnexionMessageEventTypes} from "../../Connexion/ConnectionManager";
import {RoomConnection} from "../../Connexion/RoomConnection";
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
import {UserMessageManager} from "../../Administration/UserMessageManager";
import {userMessageManager} from "../../Administration/UserMessageManager";
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
import {ResizableScene} from "../Login/ResizableScene";
import {Room} from "../../Connexion/Room";
@ -72,7 +57,12 @@ import {TextureError} from "../../Exception/TextureError";
import {addLoader} from "../Components/Loader";
import {ErrorSceneName} from "../Reconnecting/ErrorScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import {Subscription} from "rxjs";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -131,7 +121,6 @@ export class GameScene extends ResizableScene implements CenterListener {
public connection!: RoomConnection;
private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager;
private UserMessageManager!: UserMessageManager;
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
@ -159,11 +148,12 @@ export class GameScene extends ResizableScene implements CenterListener {
// The item that can be selected by pressing the space key.
private outlinedItem: ActionableItem|null = null;
public userInputManager!: UserInputManager;
private isReconnecting: boolean = false;
private isReconnecting: boolean|undefined = undefined;
private startLayerName!: string | null;
private openChatIcon!: OpenChatIcon;
private playerName!: string;
private characterLayers!: string[];
private messageSubscription: Subscription|null = null;
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({
@ -295,25 +285,6 @@ export class GameScene extends ResizableScene implements CenterListener {
}
});
});
// import(/* webpackIgnore: true */ scriptUrl).then(result => {
//
// result.default.preload(this.load);
//
// this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
// this.load.on('complete', () => {
// // FIXME: the factory might fail because the resources might not be loaded yet...
// // We would need to add a loader ended event in addition to the createPromise
// this.createPromise.then(() => {
// result.default.create(this);
//
// for (let object of objectsOfType) {
// // TODO: we should pass here a factory to create sprites (maybe?)
// let objectSprite = result.default.factory(this, object);
// }
// });
// });
// });
}
}
@ -332,6 +303,8 @@ export class GameScene extends ResizableScene implements CenterListener {
gameManager.gameSceneIsCreated(this);
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
this.messageSubscription = connectionManager._connexionMessageStream.subscribe((event) => this.onConnexionMessage(event))
const playerName = gameManager.getPlayerName();
if (!playerName) {
@ -403,13 +376,13 @@ export class GameScene extends ResizableScene implements CenterListener {
this.scene.launch(ReconnectingSceneName);
}, 0);
} else if (this.connection === undefined) {
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
// Let's wait 1 second before printing the "connecting" screen to avoid blinking
setTimeout(() => {
if (this.connection === undefined) {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}
}, 500);
}, 1000);
}
this.createPromiseResolve();
@ -537,8 +510,7 @@ export class GameScene extends ResizableScene implements CenterListener {
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
this.UserMessageManager = new UserMessageManager(this.connection);
this.UserMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
const self = this;
this.simplePeer.registerPeerConnectionListener({
@ -572,11 +544,10 @@ export class GameScene extends ResizableScene implements CenterListener {
//init user position and play trigger to check layers properties
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
return this.connection;
});
}
//todo: into dedicated classes
private initCirclesCanvas(): void {
// Let's generate the circle for the group delimiter
@ -610,30 +581,7 @@ export class GameScene extends ResizableScene implements CenterListener {
contextRed.stroke();
this.circleRedTexture.refresh();
}
private playAudio(url: string|number|boolean|undefined, loop=false): void {
if (url === undefined) {
audioManager.unloadAudio();
} else {
const audioPath = url as string;
let realAudioPath = '';
if (audioPath.indexOf('://') > 0) {
// remote file or stream
realAudioPath = audioPath;
} else {
// local file, include it relative to map directory
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
realAudioPath = mapDirUrl + '/' + url;
}
audioManager.loadAudio(realAudioPath);
if (loop) {
audioManager.loop();
}
}
}
private safeParseJSONstring(jsonString: string|undefined, propertyName: string) {
try {
@ -657,7 +605,7 @@ export class GameScene extends ResizableScene implements CenterListener {
coWebsiteManager.closeCoWebsite();
}else{
const openWebsiteFunction = () => {
coWebsiteManager.loadCoWebsite(newValue as string, allProps.get('openWebsitePolicy') as string | undefined);
coWebsiteManager.loadCoWebsite(newValue as string, this.MapUrlFile, allProps.get('openWebsitePolicy') as string | undefined);
layoutManager.removeActionButton('openWebsite', this.userInputManager);
};
@ -715,15 +663,19 @@ export class GameScene extends ResizableScene implements CenterListener {
}
});
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
this.playAudio(newValue);
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
});
this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
this.playAudio(newValue, true);
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
});
}
private getMapDirUrl(): string {
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
}
private onMapExit(exitKey: string) {
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
@ -749,14 +701,11 @@ export class GameScene extends ResizableScene implements CenterListener {
// stop playing audio, close any open website, stop any open Jitsi
coWebsiteManager.closeCoWebsite();
this.stopJitsi();
this.playAudio(undefined);
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
if(this.connection) {
this.connection.closeConnection();
}
if(this.simplePeer) {
this.simplePeer.unregister();
}
this.connection?.closeConnection();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
}
private removeAllRemotePlayers(): void {
@ -918,7 +867,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.startY,
this.playerName,
texturesPromise,
PlayerAnimationNames.WalkDown,
PlayerAnimationDirections.Down,
false,
this.userInputManager
);
@ -967,16 +916,16 @@ export class GameScene extends ResizableScene implements CenterListener {
let x = event.x;
let y = event.y;
switch (event.direction) {
case PlayerAnimationNames.WalkUp:
case PlayerAnimationDirections.Up:
y -= 32;
break;
case PlayerAnimationNames.WalkDown:
case PlayerAnimationDirections.Down:
y += 32;
break;
case PlayerAnimationNames.WalkLeft:
case PlayerAnimationDirections.Left:
x -= 32;
break;
case PlayerAnimationNames.WalkRight:
case PlayerAnimationDirections.Right:
x += 32;
break;
default:
@ -1047,13 +996,12 @@ export class GameScene extends ResizableScene implements CenterListener {
break;
}
}
// Let's move all users
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + userId +'"');
throw new Error('Cannot find player with ID "' + userId + '"');
}
player.updatePosition(moveEvent);
});
@ -1112,7 +1060,7 @@ export class GameScene extends ResizableScene implements CenterListener {
addPlayerData.position.y,
addPlayerData.name,
texturesPromise,
addPlayerData.position.direction,
addPlayerData.position.direction as PlayerAnimationDirections,
addPlayerData.position.moving
);
this.MapPlayers.add(player);
@ -1272,21 +1220,34 @@ export class GameScene extends ResizableScene implements CenterListener {
}
public stopJitsi(): void {
this.connection.setSilent(false);
this.connection?.setSilent(false);
jitsiFactory.stop();
mediaManager.showGameOverlay();
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
}
//todo: into onConnexionMessage
private bannedUser(){
this.cleanupClosingScene();
this.userInputManager.clearAllKeys();
this.scene.start(ErrorSceneName, {
title: 'Banned',
subTitle: 'You was banned of WorkAdventure',
message: 'If you want more information, you can contact us: workadventure@thecodingmachine.com'
subTitle: 'You were banned from WorkAdventure',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}
private onConnexionMessage(event: ConnexionMessageEvent) {
if (event.type === ConnexionMessageEventTypes.worldFull) {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.userInputManager.clearAllKeys();
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}
}
}

View file

@ -1,8 +1,6 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import {GameSceneInitInterface} from "../Game/GameScene";
import {StartMapInterface} from "../../Connexion/ConnexionModels";
import {mediaManager} from "../../WebRtc/MediaManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {SoundMeter} from "../Components/SoundMeter";
@ -18,6 +16,7 @@ enum LoginTextures {
arrowUp = "arrow_up"
}
export class EnableCameraScene extends Phaser.Scene {
private textField!: TextField;
private pressReturnField!: TextField;

View file

@ -0,0 +1,93 @@
import {mediaManager} from "../../WebRtc/MediaManager";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
const helpCameraSettings = 'helpCameraSettings';
/**
* The scene that show how to permit Camera and Microphone access if there are not already allowed
*/
export class HelpCameraSettingsScene extends Phaser.Scene {
private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
private helpCameraSettingsOpened: boolean = false;
constructor() {
super({key: HelpCameraSettingsSceneName});
}
preload() {
this.load.html(helpCameraSettings, 'resources/html/helpCameraSettings.html');
}
create(){
this.createHelpCameraSettings();
}
private createHelpCameraSettings() : void {
const middleX = (window.innerWidth / 3) - (370*0.85);
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
this.helpCameraSettingsElement.addListener('click');
this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormRefresh') {
window.location.reload();
}else if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormContinue') {
this.closeHelpCameraSettingsOpened();
}
});
if(!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video){
this.openHelpCameraSettingsOpened();
}
}
private openHelpCameraSettingsOpened(): void{
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.helpCameraSettingsOpened = true;
let middleY = (window.innerHeight / 3) - (495);
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - (370*0.85);
if(middleX < 0){
middleX = 0;
}
if(window.navigator.userAgent.includes('Firefox')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
}else if(window.navigator.userAgent.includes('Chrome')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
}
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
}
private closeHelpCameraSettingsOpened(): void{
const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
helpCameraSettingsInfo.innerText = '';
helpCameraSettingsInfo.style.display = 'none';
this.helpCameraSettingsOpened = false;
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: -400,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
}
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
setTimeout(() => {
(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
}, 250);
}
}

View file

@ -1,9 +1,13 @@
export enum PlayerAnimationNames {
WalkDown = 'down',
WalkLeft = 'left',
WalkUp = 'up',
WalkRight = 'right',
export enum PlayerAnimationDirections {
Down = 'down',
Left = 'left',
Up = 'up',
Right = 'right',
}
export enum PlayerAnimationTypes {
Walk = 'walk',
Idle = 'idle',
}

View file

@ -1,4 +1,4 @@
import {PlayerAnimationNames} from "./Animation";
import {PlayerAnimationDirections} from "./Animation";
import {GameScene} from "../Game/GameScene";
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {Character} from "../Entity/Character";
@ -11,7 +11,7 @@ export interface CurrentGamerInterface extends Character{
}
export class Player extends Character implements CurrentGamerInterface {
private previousDirection: string = PlayerAnimationNames.WalkDown;
private previousDirection: string = PlayerAnimationDirections.Down;
private wasMoving: boolean = false;
constructor(
@ -20,7 +20,7 @@ export class Player extends Character implements CurrentGamerInterface {
y: number,
name: string,
texturesPromise: Promise<string[]>,
direction: string,
direction: PlayerAnimationDirections,
moving: boolean,
private userInputManager: UserInputManager
) {
@ -43,20 +43,20 @@ export class Player extends Character implements CurrentGamerInterface {
let y = 0;
if (activeEvents.get(UserInputEvent.MoveUp)) {
y = - moveAmount;
direction = PlayerAnimationNames.WalkUp;
direction = PlayerAnimationDirections.Up;
moving = true;
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
y = moveAmount;
direction = PlayerAnimationNames.WalkDown;
direction = PlayerAnimationDirections.Down;
moving = true;
}
if (activeEvents.get(UserInputEvent.MoveLeft)) {
x = -moveAmount;
direction = PlayerAnimationNames.WalkLeft;
direction = PlayerAnimationDirections.Left;
moving = true;
} else if (activeEvents.get(UserInputEvent.MoveRight)) {
x = moveAmount;
direction = PlayerAnimationNames.WalkRight;
direction = PlayerAnimationDirections.Right;
moving = true;
}
if (x !== 0 || y !== 0) {