Refactoring reconnection: putting it into the GameScene directly.

This commit is contained in:
David Négrier 2020-06-22 15:00:23 +02:00
parent d785a8a1bf
commit f88f28db3f
5 changed files with 101 additions and 58 deletions

View file

@ -122,7 +122,7 @@ export class GameManager {
this.currentGameScene = null;
}
private timeoutCallback: NodeJS.Timeout|null = null;
/*private timeoutCallback: NodeJS.Timeout|null = null;
reconnectToGameScene(lastPositionShared: PointInterface): void {
if (this.timeoutCallback !== null) {
console.log('Reconnect called but setTimeout in progress for the reconnection');
@ -150,7 +150,7 @@ export class GameManager {
const game : Phaser.Scene = GameScene.createFromUrl(this.oldMapUrlFile, this.oldInstance);
this.reconnectScene.scene.add(this.oldSceneKey, game, true, { initPosition: lastPositionShared });
this.reconnectScene = null;
}
}*/
private getCurrentGameScene(): GameScene {
if (this.currentGameScene === null) {