Making groups part of zones

This commit is contained in:
David Négrier 2020-09-16 16:06:43 +02:00
parent 3ca2a5bf68
commit f5f9dcac04
12 changed files with 245 additions and 188 deletions

View file

@ -8,10 +8,12 @@
* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
* number of players around the current player.
*/
import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "./Zone";
import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone";
import {PointInterface} from "_Model/Websocket/PointInterface";
import {UserInterface} from "_Model/UserInterface";
import {User} from "_Model/User";
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
import {Movable} from "_Model/Movable";
import {PositionInterface} from "_Model/PositionInterface";
interface ZoneDescriptor {
i: number;
@ -24,7 +26,7 @@ export class PositionNotifier {
private zones: Zone[][] = [];
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback) {
}
private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
@ -38,7 +40,7 @@ export class PositionNotifier {
* Sets the viewport coordinates.
* Returns the list of new users to add
*/
public setViewport(user: UserInterface, viewport: ViewportInterface): UserInterface[] {
public setViewport(user: User, viewport: ViewportInterface): Movable[] {
if (viewport.left > viewport.right || viewport.top > viewport.bottom) {
console.warn('Invalid viewport received: ', viewport);
return [];
@ -60,43 +62,46 @@ export class PositionNotifier {
const removedZones = [...oldZones].filter(x => !newZones.has(x));
let users: UserInterface[] = [];
let things: Movable[] = [];
for (const zone of addedZones) {
zone.startListening(user);
users = users.concat(Array.from(zone.getPlayers()))
things = things.concat(Array.from(zone.getThings()))
}
for (const zone of removedZones) {
zone.stopListening(user);
}
return users;
return things;
}
public updatePosition(user: UserInterface, userPosition: PointInterface): void {
public updatePosition(thing: Movable, newPosition: PositionInterface, oldPosition: PositionInterface): void {
// Did we change zone?
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
const newZoneDesc = this.getZoneDescriptorFromCoordinates(userPosition.x, userPosition.y);
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(oldPosition.x, oldPosition.y);
const newZoneDesc = this.getZoneDescriptorFromCoordinates(newPosition.x, newPosition.y);
if (oldZoneDesc.i != newZoneDesc.i || oldZoneDesc.j != newZoneDesc.j) {
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
const newZone = this.getZone(newZoneDesc.i, newZoneDesc.j);
// Leave old zone
oldZone.leave(user, newZone);
oldZone.leave(thing, newZone);
// Enter new zone
newZone.enter(user, oldZone, userPosition);
newZone.enter(thing, oldZone, newPosition);
} else {
const zone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
zone.move(user, userPosition);
zone.move(thing, newPosition);
}
}
public leave(user: UserInterface): void {
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
public leave(thing: Movable): void {
const oldPosition = thing.getPosition();
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(oldPosition.x, oldPosition.y);
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
oldZone.leave(user, null);
oldZone.leave(thing, null);
}
public removeViewport(user: User): void {
// Also, let's stop listening on viewports
for (const zone of user.listenedZones) {
zone.stopListening(user);