Refactoring connection to pass room info on connect
This commit is contained in:
parent
0b78eb6277
commit
f542b117a8
8 changed files with 239 additions and 217 deletions
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@ -27,7 +27,7 @@
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"google-protobuf": "^3.13.0",
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"phaser": "^3.22.0",
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"queue-typescript": "^1.0.1",
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"quill": "1.3.6",
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"quill": "^1.3.7",
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"simple-peer": "^9.6.2",
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"socket.io-client": "^2.3.0",
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"webpack-require-http": "^0.4.3"
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@ -1,6 +1,7 @@
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import Axios from "axios";
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import {API_URL} from "../Enum/EnvironmentVariable";
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import {RoomConnection} from "./RoomConnection";
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import {PositionInterface, ViewportInterface} from "./ConnexionModels";
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interface LoginApiData {
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authToken: string
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@ -35,9 +36,9 @@ class ConnectionManager {
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this.authToken = 'test';
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}
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public connectToRoomSocket(): Promise<RoomConnection> {
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public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<RoomConnection> {
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return new Promise<RoomConnection>((resolve, reject) => {
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const connection = new RoomConnection(this.authToken as string);
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const connection = new RoomConnection(this.authToken as string, roomId, name, characterLayers, position, viewport);
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connection.onConnectError((error: object) => {
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console.log('An error occurred while connecting to socket server. Retrying');
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reject(error);
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@ -50,7 +51,7 @@ class ConnectionManager {
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return new Promise<RoomConnection>((resolve, reject) => {
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setTimeout(() => {
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//todo: allow a way to break recurrsion?
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this.connectToRoomSocket().then((connection) => resolve(connection));
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this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
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}, 4000 + Math.floor(Math.random() * 2000) );
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});
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});
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@ -6,6 +6,7 @@ export enum EventMessage{
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WEBRTC_SIGNAL = "webrtc-signal",
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WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal",
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WEBRTC_START = "webrtc-start",
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START_ROOM = "start-room", // From server to client: list of all room users/groups/items
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JOIN_ROOM = "join-room", // bi-directional
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USER_POSITION = "user-position", // From client to server
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USER_MOVED = "user-moved", // From server to client
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@ -6,7 +6,7 @@ import {
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GroupDeleteMessage,
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GroupUpdateMessage,
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ItemEventMessage,
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JoinRoomMessage, PlayGlobalMessage,
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PlayGlobalMessage,
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PositionMessage,
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RoomJoinedMessage,
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ServerToClientMessage,
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@ -30,7 +30,7 @@ import {ProtobufClientUtils} from "../Network/ProtobufClientUtils";
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import {
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EventMessage,
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GroupCreatedUpdatedMessageInterface, ItemEventMessageInterface,
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MessageUserJoined, PlayGlobalMessageInterface,
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MessageUserJoined, PlayGlobalMessageInterface, PositionInterface,
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RoomJoinedMessageInterface,
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ViewportInterface, WebRtcDisconnectMessageInterface,
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WebRtcSignalReceivedMessageInterface,
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@ -48,9 +48,25 @@ export class RoomConnection implements RoomConnection {
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RoomConnection.websocketFactory = websocketFactory;
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}
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public constructor(token: string) {
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/**
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*
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* @param token A JWT token containing the UUID of the user
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* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
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*/
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public constructor(token: string, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
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let url = API_URL.replace('http://', 'ws://').replace('https://', 'wss://');
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url += '?token='+token;
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url += '/room/'+roomId
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url += '?token='+encodeURIComponent(token);
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url += '&name='+encodeURIComponent(name);
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for (let layer of characterLayers) {
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url += '&characterLayers='+encodeURIComponent(layer);
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}
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url += '&x='+Math.floor(position.x);
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url += '&y='+Math.floor(position.y);
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url += '&top='+Math.floor(viewport.top);
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url += '&bottom='+Math.floor(viewport.bottom);
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url += '&left='+Math.floor(viewport.left);
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url += '&right='+Math.floor(viewport.right);
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if (RoomConnection.websocketFactory) {
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this.socket = RoomConnection.websocketFactory(url);
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@ -106,11 +122,11 @@ export class RoomConnection implements RoomConnection {
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items[item.getItemid()] = JSON.parse(item.getStatejson());
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}
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this.resolveJoinRoom({
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this.dispatch(EventMessage.START_ROOM, {
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users,
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groups,
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items
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})
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});
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} else if (message.hasSetuseridmessage()) {
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this.userId = (message.getSetuseridmessage() as SetUserIdMessage).getUserid();
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} else if (message.hasErrormessage()) {
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@ -159,29 +175,6 @@ export class RoomConnection implements RoomConnection {
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this.socket?.close();
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}
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private resolveJoinRoom!: (value?: (RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface> | undefined)) => void;
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public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean, viewport: ViewportInterface): Promise<RoomJoinedMessageInterface> {
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const promise = new Promise<RoomJoinedMessageInterface>((resolve, reject) => {
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this.resolveJoinRoom = resolve;
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const positionMessage = this.toPositionMessage(startX, startY, direction, moving);
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const viewportMessage = this.toViewportMessage(viewport);
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const joinRoomMessage = new JoinRoomMessage();
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joinRoomMessage.setRoomid(roomId);
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joinRoomMessage.setPosition(positionMessage);
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joinRoomMessage.setViewport(viewportMessage);
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//console.log('Sending position ', positionMessage.getX(), positionMessage.getY());
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const clientToServerMessage = new ClientToServerMessage();
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clientToServerMessage.setJoinroommessage(joinRoomMessage);
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this.socket.send(clientToServerMessage.serializeBinary().buffer);
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})
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return promise;
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}
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private toPositionMessage(x : number, y : number, direction : string, moving: boolean): PositionMessage {
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const positionMessage = new PositionMessage();
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positionMessage.setX(Math.floor(x));
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@ -337,6 +330,13 @@ export class RoomConnection implements RoomConnection {
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this.socket.addEventListener('open', callback)
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}
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/**
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* Triggered when we receive all the details of a room (users, groups, ...)
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*/
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public onStartRoom(callback: (event: RoomJoinedMessageInterface) => void): void {
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this.onMessage(EventMessage.START_ROOM, callback);
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}
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public sendWebrtcSignal(signal: unknown, receiverId: number) {
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const webRtcSignal = new WebRtcSignalToServerMessage();
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webRtcSignal.setReceiverid(receiverId);
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@ -107,7 +107,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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private simplePeer!: SimplePeer;
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private GlobalMessageManager!: GlobalMessageManager;
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private ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
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private connectionPromise!: Promise<RoomConnection>
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
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private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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@ -206,106 +205,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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loadAllLayers(this.load);
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.connectionPromise = connectionManager.connectToRoomSocket().then((connection : RoomConnection) => {
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this.connection = connection;
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this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
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connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position
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}
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this.addPlayer(userMessage);
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});
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connection.onUserMoved((message: UserMovedMessage) => {
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const position = message.getPosition();
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
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const messageUserMoved: MessageUserMovedInterface = {
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userId: message.getUserid(),
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position: ProtobufClientUtils.toPointInterface(position)
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}
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this.updatePlayerPosition(messageUserMoved);
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});
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connection.onUserLeft((userId: number) => {
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this.removePlayer(userId);
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});
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connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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this.shareGroupPosition(groupPositionMessage);
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})
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connection.onGroupDeleted((groupId: number) => {
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try {
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this.deleteGroup(groupId);
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} catch (e) {
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console.error(e);
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}
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})
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connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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const key = 'somekey'+Math.round(Math.random()*10000);
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const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
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this.scene.add(key, game, true,
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{
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initPosition: {
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x: this.CurrentPlayer.x,
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y: this.CurrentPlayer.y
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}
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});
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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window.removeEventListener('resize', this.onResizeCallback);
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})
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connection.onActionableEvent((message => {
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const item = this.actionableItems.get(message.itemId);
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if (item === undefined) {
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console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
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return;
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}
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item.fire(message.event, message.state, message.parameters);
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}));
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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this.GlobalMessageManager = new GlobalMessageManager(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeerInterface) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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}
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}
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})
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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return connection;
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});
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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this.connection.setSilent(true);
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}
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});
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const camera = this.cameras.main;
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connectionManager.connectToRoomSocket(
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this.RoomId,
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gameManager.getPlayerName(),
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gameManager.getCharacterSelected(),
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{
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x: this.startX,
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y: this.startY
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},
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{
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left: camera.scrollX,
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top: camera.scrollY,
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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}).then((connection : RoomConnection) => {
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this.connection = connection;
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//this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
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connection.onStartRoom((roomJoinedMessage: RoomJoinedMessageInterface) => {
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this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(roomJoinedMessage);
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});
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connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position
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}
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this.addPlayer(userMessage);
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});
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connection.onUserMoved((message: UserMovedMessage) => {
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const position = message.getPosition();
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
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const messageUserMoved: MessageUserMovedInterface = {
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userId: message.getUserid(),
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position: ProtobufClientUtils.toPointInterface(position)
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}
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this.updatePlayerPosition(messageUserMoved);
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});
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connection.onUserLeft((userId: number) => {
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this.removePlayer(userId);
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});
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connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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this.shareGroupPosition(groupPositionMessage);
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})
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connection.onGroupDeleted((groupId: number) => {
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try {
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this.deleteGroup(groupId);
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} catch (e) {
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console.error(e);
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}
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})
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connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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const key = 'somekey'+Math.round(Math.random()*10000);
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const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
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this.scene.add(key, game, true,
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{
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initPosition: {
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x: this.CurrentPlayer.x,
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y: this.CurrentPlayer.y
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}
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});
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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window.removeEventListener('resize', this.onResizeCallback);
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})
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connection.onActionableEvent((message => {
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const item = this.actionableItems.get(message.itemId);
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if (item === undefined) {
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console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
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return;
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}
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item.fire(message.event, message.state, message.parameters);
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}));
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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this.GlobalMessageManager = new GlobalMessageManager(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeerInterface) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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}
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}
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})
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//listen event to share position of user
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
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this.gameMap.setPosition(event.x, event.y);
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})
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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return connection;
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});
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}
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private switchLayoutMode(): void {
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@ -787,32 +813,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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//create collision
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this.createCollisionWithPlayer();
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this.createCollisionObject();
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//join room
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this.connectionPromise.then((connection: RoomConnection) => {
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const camera = this.cameras.main;
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connection.joinARoom(this.RoomId,
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this.startX,
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this.startY,
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PlayerAnimationNames.WalkDown,
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false, {
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left: camera.scrollX,
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top: camera.scrollY,
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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}).then((roomJoinedMessage: RoomJoinedMessageInterface) => {
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this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(roomJoinedMessage);
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});
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// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
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//listen event to share position of user
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
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this.gameMap.setPosition(event.x, event.y);
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})
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});
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}
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pushPlayerPosition(event: HasMovedEvent) {
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@ -983,7 +983,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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type: "InitUserPositionEvent",
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event: usersPosition
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});
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}
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/**
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@ -1893,7 +1893,7 @@ extend-shallow@^3.0.0, extend-shallow@^3.0.2:
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assign-symbols "^1.0.0"
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is-extendable "^1.0.1"
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extend@^3.0.1, extend@^3.0.2:
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extend@^3.0.2:
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version "3.0.2"
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resolved "https://registry.yarnpkg.com/extend/-/extend-3.0.2.tgz#f8b1136b4071fbd8eb140aff858b1019ec2915fa"
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integrity sha512-fjquC59cD7CyW6urNXK0FBufkZcoiGG80wTuPujX590cB5Ttln20E2UB4S/WARVqhXffZl2LNgS+gQdPIIim/g==
|
||||
|
@ -3871,15 +3871,15 @@ quill-delta@^3.6.2:
|
|||
extend "^3.0.2"
|
||||
fast-diff "1.1.2"
|
||||
|
||||
quill@1.3.6:
|
||||
version "1.3.6"
|
||||
resolved "https://registry.yarnpkg.com/quill/-/quill-1.3.6.tgz#99f4de1fee85925a0d7d4163b6d8328f23317a4d"
|
||||
integrity sha512-K0mvhimWZN6s+9OQ249CH2IEPZ9JmkFuCQeHAOQax3EZ2nDJ3wfGh59mnlQaZV2i7u8eFarx6wAtvQKgShojug==
|
||||
quill@^1.3.7:
|
||||
version "1.3.7"
|
||||
resolved "https://registry.yarnpkg.com/quill/-/quill-1.3.7.tgz#da5b2f3a2c470e932340cdbf3668c9f21f9286e8"
|
||||
integrity sha512-hG/DVzh/TiknWtE6QmWAF/pxoZKYxfe3J/d/+ShUWkDvvkZQVTPeVmUJVu1uE6DDooC4fWTiCLh84ul89oNz5g==
|
||||
dependencies:
|
||||
clone "^2.1.1"
|
||||
deep-equal "^1.0.1"
|
||||
eventemitter3 "^2.0.3"
|
||||
extend "^3.0.1"
|
||||
extend "^3.0.2"
|
||||
parchment "^1.1.4"
|
||||
quill-delta "^3.6.2"
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue