Fix error mapping refresh in back & the end of this feature development
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21 changed files with 17 additions and 1840 deletions
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@ -8,7 +8,7 @@ import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {API_URL} from "../../Enum/EnvironmentVariable";
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import {MAP_FILE_URL} from "../../Enum/EnvironmentVariable";
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export function getMapKeyByUrl(mapUrlStart: string){
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let tab = mapUrlStart.split("/");
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@ -104,7 +104,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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return;
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}
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let key = getMapKeyByUrl(scene.mapUrlStart);
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let game = new GameScene(key,`${API_URL}${scene.mapUrlStart}`);
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let game = new GameScene(key,`${MAP_FILE_URL}${scene.mapUrlStart}`);
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this.scene.add(key, game, false);
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this.scene.start(key);
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return scene;
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