Refactoring & fix feedback WorkAdventure
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21 changed files with 275 additions and 116 deletions
77
front/src/Phaser/Login/SelectCharacterMobileScene.ts
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77
front/src/Phaser/Login/SelectCharacterMobileScene.ts
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import {CustomizeSceneName} from "./CustomizeScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
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import {addLoader} from "../Components/Loader";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {AbstractCharacterScene} from "./AbstractCharacterScene";
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import {areCharacterLayersValid} from "../../Connexion/LocalUser";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {MenuScene} from "../Menu/MenuScene";
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import { SelectCharacterScene, SelectCharacterSceneName } from "./SelectCharacterScene";
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export class SelectCharacterMobileScene extends SelectCharacterScene {
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create(){
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super.create();
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this.selectedRectangle.destroy();
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}
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protected defineSetupPlayer(numero: number){
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const deltaX = 30;
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const deltaY = 2;
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let [playerX, playerY] = this.getCharacterPosition();
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let playerVisible = true;
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let playerScale = 1.5;
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let playserOpactity = 1;
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if( this.currentSelectUser !== numero ){
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playerVisible = false;
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}
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if( numero === (this.currentSelectUser + 1) ){
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playerY -= deltaY;
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playerX += deltaX;
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playerScale = 0.8;
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playserOpactity = 0.6;
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playerVisible = true;
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}
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if( numero === (this.currentSelectUser + 2) ){
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playerY -= deltaY;
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playerX += (deltaX * 2);
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playerScale = 0.8;
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playserOpactity = 0.6;
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playerVisible = true;
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}
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if( numero === (this.currentSelectUser - 1) ){
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playerY -= deltaY;
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playerX -= deltaX;
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playerScale = 0.8;
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playserOpactity = 0.6;
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playerVisible = true;
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}
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if( numero === (this.currentSelectUser - 2) ){
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playerY -= deltaY;
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playerX -= (deltaX * 2);
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playerScale = 0.8;
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playserOpactity = 0.6;
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playerVisible = true;
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}
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return {playerX, playerY, playerScale, playserOpactity, playerVisible}
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}
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/**
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* Returns pixel position by on column and row number
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*/
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protected getCharacterPosition(): [number, number] {
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return [
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this.game.renderer.width / 2,
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this.game.renderer.height / 3
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];
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}
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}
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