Sound in Script Done

Fom script user can load, play and stop sound
This commit is contained in:
DESKTOP-FMM8UI0\CLV 2021-04-23 15:35:34 +02:00
parent 517c0e86cb
commit f03f8076f3
16 changed files with 309 additions and 18 deletions

View file

@ -796,12 +796,26 @@ ${escapedMessage}
this.iframeSubscriptionList.push(iframeListener.playSoundStream.subscribe((playSoundEvent)=>
{
soundManager.playSound(this.load,this.sound,playSoundEvent.url,playSoundEvent.config);
const url = new URL(playSoundEvent.url, this.MapUrlFile);
soundManager.playSound(this.load,this.sound,url.toString(),playSoundEvent.config);
}))
this.iframeSubscriptionList.push(iframeListener.stopSoundStream.subscribe((stopSoundEvent)=>
{
const url = new URL(stopSoundEvent.url, this.MapUrlFile);
soundManager.stopSound(this.sound,url.toString());
}))
this.iframeSubscriptionList.push(iframeListener.loadSoundStream.subscribe((loadSoundEvent)=>
{
const url = new URL(loadSoundEvent.url, this.MapUrlFile);
soundManager.loadSound(this.load,this.sound,url.toString());
}))
this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
this.userInputManager.restoreControls();
}));
let scriptedBubbleSprite : Sprite;
this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{
scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white');

View file

@ -1,14 +1,17 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import BaseSoundManager = Phaser.Sound.BaseSoundManager;
import BaseSound = Phaser.Sound.BaseSound;
import Config = Phaser.Core.Config;
import SoundConfig = Phaser.Types.Sound.SoundConfig;
class SoundManager {
private soundPromises : Map<string,Promise<BaseSound>> = new Map<string, Promise<Phaser.Sound.BaseSound>>();
public loadSound (loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string) : Promise<BaseSound> {
return new Promise<BaseSound>((res) => {
let soundPromise = this.soundPromises.get(soundUrl);
if (soundPromise !== undefined) {
return soundPromise;
}
soundPromise = new Promise<BaseSound>((res) => {
let sound = soundManager.get(soundUrl);
if (sound !== null) {
return res(sound);
@ -17,14 +20,20 @@ class SoundManager {
loadPlugin.once('filecomplete-audio-' + soundUrl, () => res(soundManager.add(soundUrl)));
loadPlugin.start();
});
this.soundPromises.set(soundUrl,soundPromise);
return soundPromise;
}
public async playSound(loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string, config: SoundConfig) : Promise<void> {
console.log("play sound");
const sound = await this.loadSound(loadPlugin,soundManager,soundUrl);
sound.play(config);
console.log("j'ai joué le son");
}
public stopSound(soundManager : BaseSoundManager,soundUrl : string){
console.log("stop "+ soundManager.get(soundUrl).key);
soundManager.get(soundUrl).stop();
}
}
export const soundManager = new SoundManager();