Adding event support to items

This commit is contained in:
David Négrier 2020-07-27 22:36:07 +02:00
parent 513244ae1f
commit ee612f6585
11 changed files with 253 additions and 36 deletions

View file

@ -4,15 +4,23 @@
*/
import Sprite = Phaser.GameObjects.Sprite;
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
import {GameScene} from "../Game/GameScene";
type EventCallback = (state: unknown, parameters: unknown) => void;
export class ActionableItem {
private readonly activationRadiusSquared : number;
private isSelectable: boolean = false;
private callbacks: Map<string, Array<EventCallback>> = new Map<string, Array<EventCallback>>();
public constructor(private sprite: Sprite, private activationRadius: number) {
public constructor(private id: number, private sprite: Sprite, private eventHandler: GameScene, private activationRadius: number, private onActivateCallback: (item: ActionableItem) => void) {
this.activationRadiusSquared = activationRadius * activationRadius;
}
public getId(): number {
return this.id;
}
/**
* Returns the square of the distance to the object center IF we are in item action range
* OR null if we are out of range.
@ -54,7 +62,31 @@ export class ActionableItem {
* Triggered when the "space" key is pressed and the object is in range of being activated.
*/
public activate(): void {
this.onActivateCallback(this);
}
public emit(eventName: string, state: unknown, parameters: unknown = null): void {
this.eventHandler.emitActionableEvent(this.id, eventName, state, parameters);
// Also, execute the action locally.
this.fire(eventName, state, parameters);
}
public on(eventName: string, callback: EventCallback): void {
let callbacksArray: Array<EventCallback>|undefined = this.callbacks.get(eventName);
if (callbacksArray === undefined) {
callbacksArray = new Array<EventCallback>();
this.callbacks.set(eventName, callbacksArray);
}
callbacksArray.push(callback);
}
public fire(eventName: string, state: unknown, parameters: unknown): void {
const callbacksArray = this.callbacks.get(eventName);
if (callbacksArray === undefined) {
return;
}
for (const callback of callbacksArray) {
callback(state, parameters);
}
}
}